changed repo to lgsm-cs-funmaps
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70
serverfiles/cstrike/addons/amxmodx/scripting/include/esf.inc
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70
serverfiles/cstrike/addons/amxmodx/scripting/include/esf.inc
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/***********************************************
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[ Corona-Bytes.NET ] EvolutionX Core Plugin
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(c) Corona - Bytes .NET coders :: coders@corona-bytes.net
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> 2005 Corona Bytes :: http://www.corona-bytes.net
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***********************************************/
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#if defined __EVOLUTION_CORE__
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#endinput
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#endif
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#define __EVOLUTION_CORE__
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#pragma library EvolutionXCore
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native setClientPL ( Client, PowerLevel );
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native getClientPL ( Client );
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native setClientACPL ( Client, ActualPowerLevel );
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native getClientACPL ( Client );
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native setClientADPL ( Client, AfterDeathPowerLevel );
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native getClientADPL ( Client );
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native setClientSPL ( Client, PowerLevel );
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native setClientPLtoADPL ( Client );
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native setClientKI ( Client, Ki );
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native getClientKI ( Client );
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native setClientHP ( Client, Health );
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native getClientHP ( Client );
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native setClientMHP ( Client, MaximumHealth );
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native getClientMHP ( Client );
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native setClientSPEED ( Client, Speed );
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native getClientSPEED ( Client );
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native setClientSWOOPSPEED ( Client, SwoopSpeed );
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native getClientSWOOPSPEED ( Client );
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native setClientPROTECT ( Client, bool:Enable = true );
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native getClientPROTECT ( Client );
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native setClientFROZEN ( Client, bool:Enable = true );
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native getClientFROZEN ( Client );
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native setClientGOD ( Client, bool:Enable = true );
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native getClientGOD ( Client );
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native getClientFLY ( Client );
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native setClientHiddenTURBO ( Client, bool:Enable = true );
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native getClientTURBO ( Client );
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native getClientBLOCK ( Client );
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native setClientHiddenPOWERUP ( Client, bool:Enable = true );
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native getClientPOWERUP ( Client );
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native getClientSWOOPING ( Client );
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native getClientATKSHOOT ( Client );
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native getClientATKCHARGE ( Client );
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native getClientMELEE ( Client );
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native getClientTHROWAWAY ( Client );
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native getClientTHROW ( Client );
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native getClientWALLGND ( Client );
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native getClientINFREEFALL ( Client );
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native getClientBEAMJUMP ( Client );
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// kills a player without score/death msg
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native silentClientKILL ( Client );
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