changed repo to lgsm-cs-funmaps
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85
serverfiles/cstrike/addons/amxmodx/scripting/include/tsx.inc
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85
serverfiles/cstrike/addons/amxmodx/scripting/include/tsx.inc
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/* TSXMod functions
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*
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* (c) 2004, SidLuke
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* This file is provided as is (no warranties).
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*/
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#if defined _tsx_included
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#endinput
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#endif
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#define _tsx_included
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#include <tsstats>
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#if AMXX_VERSION_NUM >= 175
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#pragma reqclass xstats
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#if !defined AMXMODX_NOAUTOLOAD
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#pragma defclasslib xstats tsx
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#endif
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#else
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#pragma library tsx
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#endif
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/************* Shared Natives Start ********************************/
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/* Forward types */
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enum {
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XMF_DAMAGE = 0,
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XMF_DEATH,
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};
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/* Use this function to register forwards
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* DEPRECATED
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*/
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native register_statsfwd( ftype );
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/* Function is called after player to player attacks ,
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* if players were damaged by teammate TA is set to 1 */
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forward client_damage(attacker,victim,damage,wpnindex,hitplace,TA);
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/* Function is called after player death ,
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* if player was killed by teammate TK is set to 1 */
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forward client_death(killer,victim,wpnindex,hitplace,TK);
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/* Custom Weapon Support */
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/* function will return index of new weapon */
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native custom_weapon_add( const wpnname[],melee = 0,const logname[]="" );
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/* Function will pass damage done by this custom weapon to stats module and other plugins */
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native custom_weapon_dmg( weapon, att, vic, damage, hitplace=0 );
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/* Function will pass info about custom weapon shot to stats module */
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native custom_weapon_shot( weapon,index ); // weapon id , player id
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/* function will return 1 if true */
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native xmod_is_melee_wpn(wpnindex);
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/* Returns weapon name. */
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native xmod_get_wpnname(wpnindex,name[],len);
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/* Returns weapon logname. */
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native xmod_get_wpnlogname(wpnindex,name[],len);
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/* Returns weapons array size */
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native xmod_get_maxweapons();
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/* Returns stats array size ex. 8 in TS , 9 in DoD */
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native xmod_get_stats_size();
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/* Returns 1 if true */
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native xmod_is_custom_wpn(wpnindex);
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/************* Shared Natives End ********************************/
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/* Spawns a Weapon */
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stock ts_weaponspawn(const weaponid[], const duration[], const extraclip[], const spawnflags[], const Float:Origin[3])
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{
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new ent = create_entity("ts_groundweapon");
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DispatchKeyValue(ent, "tsweaponid", weaponid);
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DispatchKeyValue(ent, "wduration", duration);
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DispatchKeyValue(ent, "wextraclip", extraclip);
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DispatchKeyValue(ent, "spawnflags", spawnflags);
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DispatchSpawn(ent);
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entity_set_origin(ent, Origin);
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return PLUGIN_HANDLED;
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}
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