changed repo to lgsm-cs-funmaps
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/* Vector functions (now part of Core)
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*
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* by the AMX Mod X Development Team
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*
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* This file is provided as is (no warranties).
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*/
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#if defined _corevector_included
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#endinput
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#endif
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#define _corevector_included
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/* Used for angle_vector() */
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#define ANGLEVECTOR_FORWARD 1
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#define ANGLEVECTOR_RIGHT 2
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#define ANGLEVECTOR_UP 3
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/* Returns distance between two vectors. */
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native get_distance(const origin1[3], const origin2[3]);
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/* Gets distance between two origins (float). */
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native Float:get_distance_f(const Float:Origin1[3], const Float:Origin2[3]);
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/* Gives you a velocity in the direction a player is looking, iVelocity is the multiplier. */
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native velocity_by_aim(iIndex, iVelocity, Float:vRetValue[3]);
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/* Changes a vector into an angle vector. */
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native vector_to_angle(const Float:fVector[3], Float:vReturn[3]);
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/* Changes an angle vector into a vector. */
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native angle_vector(const Float:vector[3], FRU, Float:ret[3]);
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/* Gets the length of a vector (float[3]). */
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native Float:vector_length(const Float:vVector[3]);
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/* Gets the distance between 2 vectors (float[3]). */
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native Float:vector_distance(const Float:vVector[3], const Float:vVector2[3]);
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/* Changes an integer vec to a floating vec
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* This is not a for loop because that's slower
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*/
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stock IVecFVec(const IVec[3], Float:FVec[3])
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{
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FVec[0] = float(IVec[0]);
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FVec[1] = float(IVec[1]);
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FVec[2] = float(IVec[2]);
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return 1;
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}
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/* Changes a float vec to an integer vec */
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stock FVecIVec(const Float:FVec[3], IVec[3])
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{
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IVec[0] = floatround(FVec[0]);
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IVec[1] = floatround(FVec[1]);
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IVec[2] = floatround(FVec[2]);
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return 1;
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}
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