changed repo to lgsm-cs-funmaps

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Map by wicKed a.k.a Shendrit Gashi - Republic of Kosova
Its a simple map , only Famas allowed .
Find the RED button to open the secret door which gives you an AWP
Have fun
More maps - wicked-maps.blogspot.com
My add - Diti_1234@hotmail.com
My FB - facebook.com/shendritgashi
My Fan Page - facebook.com/pages/WicKed-CS-16-maps/165400676834665

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models/awp_island/bush_palmplant.mdl
models/awp_island/palmier.mdl
models/cool/arc_flower.mdl
maps/GoW_awp_island.res
maps/GoW_awp_island.txt

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Map GoW_awp_island ~~ By ValianCe ~~
http://www.teamgow.net
(Press FIRE to continue)

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aim_00 - Aim-Map
-------------------------
mapping
>> by Gimli (www.gimli-maps.de)
textures
>> by Diggedagg and Blazeer
betatesting
>> by NicTheSick
gimli-maps:
www.gimli-maps.de
clan00:
www.clan00.de
Terrorists:
Simply aim fast and kill your enemies.
Counter-Terrorists:
Exactly the same!
(Press FIRE to b4sh!)

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aim_00_awp - Aim-Map
-------------------------
mapping
>> by Gimli (www.gimli-maps.de)
textures
>> by Diggedagg and Blazeer
betatesting
>> by NicTheSick
gimli-maps:
www.gimli-maps.de
clan00:
www.clan00.de
Terrorists:
Simply aim fast and kill your enemies.
Counter-Terrorists:
Exactly the same!
(Press FIRE to b4sh!)

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aim_00_awp! (aim_00_awp.bsp)
==================================
Aim-Multiplayer map for Half-Life Counterstrike
-------------------------------------------------------
General
-------
Author : Gimli
E-Mail : GimliW@gmx.net
Textures : Diggedagge, Blazeer
Sky : the cstrike team
Sound Editing : -
Models : -
Map Information
---------------
Version : Final Version 1.0 (28/03/2006)
Spawn Points : 32
Other Notes : Just aim!
Construction
------------
Level Editor : Valve Hammer Editor Beta 3.5
Compile Tools : Zoner's HL Tools 1.7p15 modified by XP-Cagey
Compile Time : ~0,2 h on an AMD64 3700+, 1024 MB RAM
Build Time : ~4 hours but many more testing :-)
Other Maps from same author
---------------------------
de_alps
cs_alps
csde_gimlirats
he_nature
de_esl_autumn
latest news: http://www.gimli-maps.de
Install Information
-------------------
Unzip all files into your Half-Life / Counter-Strike directory
Notes
-----
You may only distribute this map via internet or BBS.
You are not allowed to distribute this map or parts of
the zip-file containing the map on a CD.
Credits
-------
Greetings to the guys from #cs.maps (quakenet) and #clan00,
especially to Doc, Mewel, Jayjay, Sumi and the rest of the cs squad.
Thx to the mentioned artists for making awesome textures, skies, sounds and models.
Big thx to NicTheSick / quiqueg for intensive beta testing.
Copyright
---------
©2006 by Daniel "Gimli" Westhofen

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aim_00! (aim_00.bsp)
==================================
Aim-Multiplayer map for Half-Life Counterstrike
-------------------------------------------------------
General
-------
Author : Gimli
E-Mail : GimliW@gmx.net
Textures : Diggedagge, Blazeer
Sky : the cstrike team
Sound Editing : -
Models : -
Map Information
---------------
Version : Final Version 1.0 (28/03/2006)
Spawn Points : 32
Other Notes : Just aim!
Construction
------------
Level Editor : Valve Hammer Editor Beta 3.5
Compile Tools : Zoner's HL Tools 1.7p15 modified by XP-Cagey
Compile Time : ~0,2 h on an AMD64 3700+, 1024 MB RAM
Build Time : ~4 hours but many more testing :-)
Other Maps from same author
---------------------------
de_alps
cs_alps
csde_gimlirats
he_nature
de_esl_autumn
latest news: http://www.gimli-maps.de
Install Information
-------------------
Unzip all files into your Half-Life / Counter-Strike directory
Notes
-----
You may only distribute this map via internet or BBS.
You are not allowed to distribute this map or parts of
the zip-file containing the map on a CD.
Credits
-------
Greetings to the guys from #cs.maps (quakenet) and #clan00,
especially to Doc, Mewel, Jayjay, Sumi and the rest of the cs squad.
Thx to the mentioned artists for making awesome textures, skies, sounds and models.
Big thx to NicTheSick / quiqueg for intensive beta testing.
Copyright
---------
©2006 by Daniel "Gimli" Westhofen

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aim_brucke (brucke is German for bridge)
By Keldon and Deletable_Man of the
Can i Get Paid? Clan
and lots of
optimization, advice, tips, and
debugging by the great KornyBizkit!
Thanks KB!!
----------------------------------------
Counter-Terrorists: Kill the Terrorists
Terrorists: Kill the Counter-Terrorists
----------------------------------------
http://cigp.recongamer.com
server.cigp.recongamer.com:27015

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// aim_dgl_old.res - created with RESGen v2.0.2.
// RESGen is made by Jeroen "ShadowLord" Bogers,
// with serveral improvements and additions by Zero3Cool.
// For more info go to http://resgen.hltools.com
// .res entries (10):
aim_dgl_old.wad
gfx/env/trainyardbk.tga
gfx/env/trainyarddn.tga
gfx/env/trainyardft.tga
gfx/env/trainyardlf.tga
gfx/env/trainyardrt.tga
gfx/env/trainyardup.tga
halflife.wad
models/player/gsg9/gsg9.mdl
models/player/guerilla/guerilla.mdl

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Great Map !
Diti_1234@hotmail.com
Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova

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// aim_esk_ak47.res - created with RESGen v2.0.2.
// RESGen is made by Jeroen "ShadowLord" Bogers,
// with serveral improvements and additions by Zero3Cool.
// For more info go to http://resgen.hltools.com
// .res entries (11):
aim_esk_ak47.wad
gfx/env/mon_sky_bk.tga
gfx/env/mon_sky_dn.tga
gfx/env/mon_sky_ft.tga
gfx/env/mon_sky_lf.tga
gfx/env/mon_sky_rt.tga
gfx/env/mon_sky_up.tga
models/player/gsg9/gsg9.mdl
models/player/guerilla/guerilla.mdl
sound/ambience/wind2.wav
sound/ambience/wren1.wav

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Map by wicKed a.k.a Shendrit Gashi
more maps here -->
http://wicked-maps.blogspot.com/

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Map par Shoutman
Pour le clan Rc
Et tous les joueurs de counter-strike

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// aim_kosova_ak47.res - created with RESGen v2.0.2.
// RESGen is made by Jeroen "ShadowLord" Bogers,
// with serveral improvements and additions by Zero3Cool.
// For more info go to http://resgen.hltools.com
// .res entries (18):
aim_kosova_ak47.wad
gfx/env/nebosky1bk.tga
gfx/env/nebosky1dn.tga
gfx/env/nebosky1ft.tga
gfx/env/nebosky1lf.tga
gfx/env/nebosky1rt.tga
gfx/env/nebosky1up.tga
halflife.wad
models/aim_kosova_ak47/flag_alb.mdl
sound/ambience/bigwarning.wav
sound/ambience/drips.wav
sound/ambience/goal_1.wav
sound/ambience/industrial2.wav
sound/ambience/sandfall2.wav
sound/ambience/wind2.wav
sound/ambience/wren1.wav
sound/barney/waitin.wav
sound/gman/gman_choose2.wav

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Map by wicKed a.k.a Shendrit Gashi - Republic of Kosova
Only AK47 allowed try to climb near the Albanian Flag to
teleport you to a secret room .
More maps - wicked-maps.blogspot.com
My add - Diti_1234@hotmail.com
My FB - facebook.com/shendritgashi
My Fan Page - facebook.com/pages/WicKed-CS-16-maps/165400676834665

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Map by wicKed a.k.a ShendriT Gashi
Map created for my country Kosovo
Hope you like and enjoy it .
wicked-maps.blogspot.com

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// aim_kosova_famas.res - created with RESGen v2.0.2.
// RESGen is made by Jeroen "ShadowLord" Bogers,
// with serveral improvements and additions by Zero3Cool.
// For more info go to http://resgen.hltools.com
// .res entries (10):
decals.wad
gfx/env/trainyardbk.tga
gfx/env/trainyarddn.tga
gfx/env/trainyardft.tga
gfx/env/trainyardlf.tga
gfx/env/trainyardrt.tga
gfx/env/trainyardup.tga
halflife.wad
models/aim_kosova_famas/flag_alb.mdl
sound/scientist/okgetout.wav

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This map was created by Svill
16/08/2003
I hope you enjoy playing my map.
(Press FIRE to continue)

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//////////////////////////////
/////// aim_map_esl //////////
//////////////////////////////
-> Created by MR.D
#MR.D (irc.quakenet.org)
www.myMRD.de
(c) 2006 www.myMRD.de
-> for Electronic Sports League
#ESL (irc.quakenet.org)
www.esl-europe.net
//////////////////////////////
/////// Max Players: 12 //////
//////////////////////////////
/////// Enjoy! ///////////////
//////////////////////////////

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Aimtraining USP
Map by Som (figge75@hotmail.com)
Additional textures by Som
Counter-Terrorists:
Practice your usp aim
Terrorists:
Same as ct.
(Press FIRE to continue)

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Map by wicKed a.k.a Shendrit Gashi - Republic of Kosova
Its a simple map , only Desert Eagle allowed .
Try to find the secret jump to teleport
to the secret room which gives you an AWP.
Have fun
More maps - wicked-maps.blogspot.com
My add - Diti_1234@hotmail.com
My FB - facebook.com/shendritgashi
My Fan Page - facebook.com/pages/WicKed-CS-16-maps/165400676834665

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Map: aim_sk_galil_famas
Weapons: GALIL & FAMAS
Series: aim_sk_series
Copyright: SK - Schroet Kommando
Author: Tazus
Textures: Pareeze
Install:
Unzip all files in your cstrike folder.
If you have steam, it should be something like:
X:\Program Files\Steam\SteamApps\mail@mail.com\counter-strike\cstrike\
For more aim_sk maps check out:
http://www.schroet.com/maps.php
For more maps by Tazus check out:
http://www.tazusmaps.com
Contact:
info@schroet.com
http://www.schroet.com
#sk on irc.quakenet.org
(Press Fire to Continue)

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Welcome to Skog, the Scandinavian
forest shooting range.
Enjoy either the AWP or AIM version
A Zbot navigation file has been included,
generated on a simplified version, as
the automatic learning crashed on my PC
in the full release map.
You can try and generate your own by
deleting the aim_skog.nav file from
"cstrike/maps"
FD|nelietis / koijotito

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// as_crazytank.res was written by YellowJello for redistribution on GameBanana.
// Credits for the original map go to Nathaniel Miller AKA NIPPER
// https://gamebanana.com/
gfx/env/desbk.tga
gfx/env/desdn.tga
gfx/env/desft.tga
gfx/env/deslf.tga
gfx/env/desrt.tga
gfx/env/desup.tga
sound/weapons/elite_fire.wav
overviews/as_crazytank.bmp
overviews/as_crazytank.txt

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CrazyTank - Assassination
Map by Nathaniel J Miller AKA NIPPER
maps @ www.geocities.com/nipper14223
(nipperproductions@hotmail.com)
CT: Use the CrazyTank to navigate your
way through the chasm to the VIP escape
zone.
T: You have 20 seconds from the moment
you spawn to set up your ambush of the
CTs and their CrazyTank.

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// as_crazytank2.res was written by YellowJello for redistribution on GameBanana.
// Credits for the original map go to Nathaniel Miller AKA NIPPER
// https://gamebanana.com/
gfx/env/desbk.tga
gfx/env/desdn.tga
gfx/env/desft.tga
gfx/env/deslf.tga
gfx/env/desrt.tga
gfx/env/desup.tga
sound/weapons/elite_fire.wav
overviews/as_crazytank2.bmp
overviews/as_crazytank2.txt

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CrazyTank 2 - Assassination
Map by Nathaniel J Miller AKA NIPPER
maps @ www.geocities.com/nipper14223
(nipperproductions@hotmail.com)
CT: You have made it this far, but the
road ahead has too many obstacles for
the tank to drive through. With the help
of a chopper, the tank will be air lifted
through the rest of the chasm. But the
tank is too heavy to be lifted out of the
chasm completely.
T: Stop the VIP from surviving the ride
through the chasm at all costs.

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// as_crazytank3.res was written by YellowJello for redistribution on GameBanana.
// Credits for the original map go to Nathaniel Miller AKA NIPPER
// https://gamebanana.com/
gfx/env/trainyardbk.tga
gfx/env/trainyarddn.tga
gfx/env/trainyardft.tga
gfx/env/trainyardlf.tga
gfx/env/trainyardrt.tga
gfx/env/trainyardup.tga
sound/weapons/elite_fire.wav
overviews/as_crazytank3.bmp
overviews/as_crazytank3.txt

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CrazyTank 3 - Assassination
Map by Nathaniel J Miller AKA NIPPER
maps @ www.geocities.com/nipper14223
(nipperproductions@hotmail.com)
CT: You must protect the crazytank
from being horribly mutated by the
evil map decompiling terrorists.
Carry the crazytank through the water
on the boat.
T: Same as usual just kill those
CTs again.

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// as_pacman.res - created with RESGen v2.0.2.
// RESGen is made by Jeroen "ShadowLord" Bogers,
// with serveral improvements and additions by Zero3Cool.
// For more info go to http://resgen.hltools.com
// .res entries (2):
sound/misc/pac_cherry.wav
sound/misc/pac_intro.wav

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as_pacman - Assassination
by CRAZG ( hm_crazg@hotmail.com )
Counter Terrorists:
Escort VIP to the center room.
VIP must touch the back wall.
Terrorists:
Kill the VIP.

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// awp_city.res was written by YellowJello for redistribution on GameBanana.
// Credits for the original map go to SuperJer
// https://gamebanana.com/
overviews/awp_city.bmp
overviews/awp_city.txt

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AWP City
by SuperJer
SuperJer.com
Everyone wins a free AWP.
No purchase necessary.

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// awp_city2.res was written by YellowJello for redistribution on GameBanana.
// Credits for the original map go to SuperJer
// https://gamebanana.com/
overviews/awp_city2.bmp
overviews/awp_city2.txt

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AWP City 2
awp_city2.bsp
by SuperJer
SuperJer.com
New and better version of awp_city.bsp.
Improvements:
* More cover added to both sides.
* Reduced number of visible polys.
* Players receive awp after time delay
to prevent spawn killing.
Have fun!

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AWP_DarkCrypt by tizu
=======================
Decided to change the
FY_ style maps and do
an AWP_ style map. I
choosed a temple-like
map with big dimensions.
Big map, 32 spawns,
good gameplay, result:
fun!
Hope you'll enjoy it!
=======================
(Orbital Studio leader)
=======================

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maps/awp_havana.txt
maps/awp_havana.res

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awp_havana BY h9r9e ;).
http://www.esl.eu/de/player/518195/

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AWP_INDIA_KS - KOSOVO
MAP BY wicKed a.k.a Shendrit Gashi
hope you enjoy it

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// awp_kosova_battle.res - created with RESGen v2.0.2.
// RESGen is made by Jeroen "ShadowLord" Bogers,
// with serveral improvements and additions by Zero3Cool.
// For more info go to http://resgen.hltools.com
// .res entries (8):
aim_drenica.wad
gfx/env/trainyardbk.tga
gfx/env/trainyarddn.tga
gfx/env/trainyardft.tga
gfx/env/trainyardlf.tga
gfx/env/trainyardrt.tga
gfx/env/trainyardup.tga
halflife.wad

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Map based of a city in " Republic of Kosovo " After 1999 war
Map by wicKed a.k.a ShendriT Gashi
for more maps go to :
http://wicked-maps.blogspot.com/
www.facebook.com/#!/pages/WicKed-CS-16-maps/165400676834665

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Map by wicKed a.k.a Shendrit Gashi
from Kosovo
Map based on TrainStation of Peja "City in Kosovo"
thank you for playing in it and visit for more maps
wicked-maps.blogspot.com

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Awp Nite
map by BurQiousX (burqiousx@gmail.com)
Have Fun!
Credits: jEFE (sr_jefe@hotmail.com)
(Press FIRE to continue)

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Welcome to Skog, the Scandinavian
forest shooting range.
Enjoy either the AWP or AIM version
A Zbot navigation file has been included,
generated on a simplified version, as
the automatic learning crashed on my PC
in the full release map.
You can try and generate your own by
deleting the awp_skog.nav file from
"cstrike/maps"
FD|nelietis / koijotito

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// battlefield_rush.res - written by YellowJello for the redistribution on GameBanana.
// Credits for the original map go to Nathaniel Miller AKA NIPPER
// https://gamebanana.com/
halflife.wad
gfx/env/grnplsntbk.tga
gfx/env/grnplsntdn.tga
gfx/env/grnplsntft.tga
gfx/env/grnplsntlf.tga
gfx/env/grnplsntrt.tga
gfx/env/grnplsntup.tga
sound/ambience/biggun1.wav

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Battlefield rush - Diffusion
Mapping by Nathaniel Miller AKA NIPPER
maps @ www.geocities.com/nipper14223
T: Rush the CTs position and blow up
their damn crate prefabs!
CT: Hold your posistion and defend your
crate prefabs!
(press GOGOGO to continue...)

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// battlefield_rush2.res - written by YellowJello for the redistribution on GameBanana.
// Credits for the original map go to Nathaniel Miller AKA NIPPER
// https://gamebanana.com/
halflife.wad
gfx/env/grnplsntbk.tga
gfx/env/grnplsntdn.tga
gfx/env/grnplsntft.tga
gfx/env/grnplsntlf.tga
gfx/env/grnplsntrt.tga
gfx/env/grnplsntup.tga
models/w_c4.mdl
overviews/battlefield_rush2.tga
overviews/battlefield_rush2.txt
sound/weapons/elite_fire.wav
sound/weapons/fiveseven-1.wav

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Battlefield rush2 - CT Escape (Hostage Rescue)
Mapping by Nathaniel Miller AKA NIPPER
maps @ www.geocities.com/nipper14223
CT: Rush the Ts position and plant the
bomb under the T trench. Plan your attack!
T: Hold your position and repel the CT attack.
Use the gun turrets. You will need them!
Note: The grate at T spawn will open after
a short time. The button behind it blows up
the CT spawn, this is to kill any CTs that
might be AFK.

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// blahhhh.res - created with RESGen v2.0 BETA 3.
// RESGen is made by Jeroen "ShadowLord" Bogers.
// For more info go to http://resgen.hltools.com
// or E-mail me at resgen@hltools.com.
// .res entries (25):
sound/duh_tree.wav
sound/nm_floyd_puddin.wav
sound/nm_radiohead_idioteque.wav
sound/nm_bookert_greenonions.wav
sound/nm_floyd_usandthem.wav
sound/nm_outkast_loveinwar.wav
sound/nm_stevemiller_airliner.wav
sound/nm_lz_bonzos.wav
sound/nm_stevemiller_usa.wav
sound/nm_doors_fugedup.wav
sound/nm_doors_scream.wav
sound/nm_rtp_theme.wav
sound/nm_fnm_midlife.wav
sound/nm_benfolds_ipaid.wav
sound/nm_rbf_senorita.wav
sound/nm_cb_comewithus.wav
sound/nmh_scream1.wav
sound/nm_doors_idiots.wav
sprites/flame2.spr
sprites/nm_red.spr
sound/nm_stones_intro.wav
sound/nm_rbf_intro.wav
sound/nm_scent_hooah.wav
overviews/blahhhh.tga
overviews/blahhhh.txt

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BLAHHHH! - Bomb
Mapping by Nathaniel Miller AKA NIPPER
maps @ www.geocities.com/nipper14223
The baby-demon from the good part of hell
needs our help. But sitting alone in this
intergalactic diner one cant help but wonder
if we really can help him. When then Colonel
calls will you not answer? We cannot save the
pudding for desert this time. We need to look
into our own eyes and see the light at the end
of the tunnel. Even if we need to call upon
the might of the CrazyTank, the baby-demon
must be saved. Only then may we arrive at
our utopia and only then will we be able to
dance.

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// crazycar.res was written by YellowJello for redistribution on GameBanana.
// Credits for the original map go to Nathaniel Miller AKA NIPPER
// https://gamebanana.com/
de_vegas.wad
overviews/crazycar.bmp
overviews/crazycar.txt

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CrazyCar - Fight to the death
Mapping by Nathaniel Miller AKA NIPPER
Textures by: Half-life/Counter-strike
Prefab by Yak_Fighter (truck is modified)
Briefing:
DONT TAKE THIS MAP SERIOUSLY!
CTs have the crazycar and Ts have go-carts.
Counter-Terrorists: Kill Ts from the
safety of the crazycar
Terrorists: Kill CTs
(Press FIRE to continue)

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