changed repo to lgsm-cs-funmaps
This commit is contained in:
+11
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Map by wicKed a.k.a Shendrit Gashi - Republic of Kosova
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Its a simple map , only Famas allowed .
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Find the RED button to open the secret door which gives you an AWP
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||||
Have fun
|
||||
|
||||
More maps - wicked-maps.blogspot.com
|
||||
My add - Diti_1234@hotmail.com
|
||||
My FB - facebook.com/shendritgashi
|
||||
My Fan Page - facebook.com/pages/WicKed-CS-16-maps/165400676834665
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||||
|
||||
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models/awp_island/bush_palmplant.mdl
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models/awp_island/palmier.mdl
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models/cool/arc_flower.mdl
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maps/GoW_awp_island.res
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maps/GoW_awp_island.txt
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||||
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Map GoW_awp_island ~~ By ValianCe ~~
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http://www.teamgow.net
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(Press FIRE to continue)
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aim_00 - Aim-Map
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-------------------------
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||||
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mapping
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>> by Gimli (www.gimli-maps.de)
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textures
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>> by Diggedagg and Blazeer
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betatesting
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>> by NicTheSick
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||||
gimli-maps:
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www.gimli-maps.de
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|
||||
clan00:
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||||
www.clan00.de
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||||
|
||||
Terrorists:
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||||
Simply aim fast and kill your enemies.
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||||
|
||||
|
||||
Counter-Terrorists:
|
||||
Exactly the same!
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(Press FIRE to b4sh!)
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aim_00_awp - Aim-Map
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-------------------------
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mapping
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>> by Gimli (www.gimli-maps.de)
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textures
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>> by Diggedagg and Blazeer
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||||
betatesting
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>> by NicTheSick
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||||
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gimli-maps:
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www.gimli-maps.de
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||||
|
||||
clan00:
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www.clan00.de
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||||
|
||||
Terrorists:
|
||||
Simply aim fast and kill your enemies.
|
||||
|
||||
|
||||
Counter-Terrorists:
|
||||
Exactly the same!
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||||
|
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(Press FIRE to b4sh!)
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aim_00_awp! (aim_00_awp.bsp)
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==================================
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Aim-Multiplayer map for Half-Life Counterstrike
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-------------------------------------------------------
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General
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-------
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Author : Gimli
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E-Mail : GimliW@gmx.net
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Textures : Diggedagge, Blazeer
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Sky : the cstrike team
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Sound Editing : -
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Models : -
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Map Information
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---------------
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Version : Final Version 1.0 (28/03/2006)
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Spawn Points : 32
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Other Notes : Just aim!
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Construction
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------------
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Level Editor : Valve Hammer Editor Beta 3.5
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Compile Tools : Zoner's HL Tools 1.7p15 modified by XP-Cagey
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Compile Time : ~0,2 h on an AMD64 3700+, 1024 MB RAM
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Build Time : ~4 hours but many more testing :-)
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|
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Other Maps from same author
|
||||
---------------------------
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de_alps
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cs_alps
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csde_gimlirats
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he_nature
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de_esl_autumn
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|
||||
latest news: http://www.gimli-maps.de
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||||
|
||||
|
||||
Install Information
|
||||
-------------------
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||||
Unzip all files into your Half-Life / Counter-Strike directory
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||||
|
||||
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||||
Notes
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||||
-----
|
||||
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||||
You may only distribute this map via internet or BBS.
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||||
You are not allowed to distribute this map or parts of
|
||||
the zip-file containing the map on a CD.
|
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|
||||
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|
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Credits
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||||
-------
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||||
Greetings to the guys from #cs.maps (quakenet) and #clan00,
|
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especially to Doc, Mewel, Jayjay, Sumi and the rest of the cs squad.
|
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Thx to the mentioned artists for making awesome textures, skies, sounds and models.
|
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Big thx to NicTheSick / quiqueg for intensive beta testing.
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||||
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||||
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||||
Copyright
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||||
---------
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||||
©2006 by Daniel "Gimli" Westhofen
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Executable
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||||
aim_00! (aim_00.bsp)
|
||||
==================================
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||||
|
||||
Aim-Multiplayer map for Half-Life Counterstrike
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||||
-------------------------------------------------------
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||||
|
||||
General
|
||||
-------
|
||||
Author : Gimli
|
||||
E-Mail : GimliW@gmx.net
|
||||
|
||||
Textures : Diggedagge, Blazeer
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|
||||
Sky : the cstrike team
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||||
Sound Editing : -
|
||||
Models : -
|
||||
|
||||
Map Information
|
||||
---------------
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||||
Version : Final Version 1.0 (28/03/2006)
|
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Spawn Points : 32
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||||
Other Notes : Just aim!
|
||||
|
||||
|
||||
Construction
|
||||
------------
|
||||
Level Editor : Valve Hammer Editor Beta 3.5
|
||||
Compile Tools : Zoner's HL Tools 1.7p15 modified by XP-Cagey
|
||||
Compile Time : ~0,2 h on an AMD64 3700+, 1024 MB RAM
|
||||
Build Time : ~4 hours but many more testing :-)
|
||||
|
||||
|
||||
Other Maps from same author
|
||||
---------------------------
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||||
de_alps
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||||
cs_alps
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||||
csde_gimlirats
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he_nature
|
||||
de_esl_autumn
|
||||
|
||||
latest news: http://www.gimli-maps.de
|
||||
|
||||
|
||||
Install Information
|
||||
-------------------
|
||||
Unzip all files into your Half-Life / Counter-Strike directory
|
||||
|
||||
|
||||
|
||||
Notes
|
||||
-----
|
||||
|
||||
You may only distribute this map via internet or BBS.
|
||||
You are not allowed to distribute this map or parts of
|
||||
the zip-file containing the map on a CD.
|
||||
|
||||
|
||||
|
||||
Credits
|
||||
-------
|
||||
Greetings to the guys from #cs.maps (quakenet) and #clan00,
|
||||
especially to Doc, Mewel, Jayjay, Sumi and the rest of the cs squad.
|
||||
Thx to the mentioned artists for making awesome textures, skies, sounds and models.
|
||||
|
||||
Big thx to NicTheSick / quiqueg for intensive beta testing.
|
||||
|
||||
|
||||
Copyright
|
||||
---------
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||||
©2006 by Daniel "Gimli" Westhofen
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aim_brucke (brucke is German for bridge)
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By Keldon and Deletable_Man of the
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||||
Can i Get Paid? Clan
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||||
and lots of
|
||||
optimization, advice, tips, and
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||||
debugging by the great KornyBizkit!
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||||
|
||||
Thanks KB!!
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----------------------------------------
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||||
Counter-Terrorists: Kill the Terrorists
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||||
Terrorists: Kill the Counter-Terrorists
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||||
----------------------------------------
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||||
http://cigp.recongamer.com
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||||
server.cigp.recongamer.com:27015
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// aim_dgl_old.res - created with RESGen v2.0.2.
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// RESGen is made by Jeroen "ShadowLord" Bogers,
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||||
// with serveral improvements and additions by Zero3Cool.
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||||
// For more info go to http://resgen.hltools.com
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||||
|
||||
// .res entries (10):
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||||
aim_dgl_old.wad
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gfx/env/trainyardbk.tga
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gfx/env/trainyarddn.tga
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gfx/env/trainyardft.tga
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gfx/env/trainyardlf.tga
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gfx/env/trainyardrt.tga
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gfx/env/trainyardup.tga
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halflife.wad
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models/player/gsg9/gsg9.mdl
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||||
models/player/guerilla/guerilla.mdl
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||||
Executable
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||||
Great Map !
|
||||
|
||||
Diti_1234@hotmail.com
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||||
|
||||
Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova Visit Kosova
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// aim_esk_ak47.res - created with RESGen v2.0.2.
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||||
// RESGen is made by Jeroen "ShadowLord" Bogers,
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||||
// with serveral improvements and additions by Zero3Cool.
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||||
// For more info go to http://resgen.hltools.com
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||||
|
||||
// .res entries (11):
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||||
aim_esk_ak47.wad
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gfx/env/mon_sky_bk.tga
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gfx/env/mon_sky_dn.tga
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gfx/env/mon_sky_ft.tga
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gfx/env/mon_sky_lf.tga
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gfx/env/mon_sky_rt.tga
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||||
gfx/env/mon_sky_up.tga
|
||||
models/player/gsg9/gsg9.mdl
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||||
models/player/guerilla/guerilla.mdl
|
||||
sound/ambience/wind2.wav
|
||||
sound/ambience/wren1.wav
|
||||
Executable
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||||
Map by wicKed a.k.a Shendrit Gashi
|
||||
|
||||
more maps here -->
|
||||
|
||||
http://wicked-maps.blogspot.com/
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||||
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Map par Shoutman
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||||
Pour le clan Rc
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||||
Et tous les joueurs de counter-strike
|
||||
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// aim_kosova_ak47.res - created with RESGen v2.0.2.
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||||
// RESGen is made by Jeroen "ShadowLord" Bogers,
|
||||
// with serveral improvements and additions by Zero3Cool.
|
||||
// For more info go to http://resgen.hltools.com
|
||||
|
||||
// .res entries (18):
|
||||
aim_kosova_ak47.wad
|
||||
gfx/env/nebosky1bk.tga
|
||||
gfx/env/nebosky1dn.tga
|
||||
gfx/env/nebosky1ft.tga
|
||||
gfx/env/nebosky1lf.tga
|
||||
gfx/env/nebosky1rt.tga
|
||||
gfx/env/nebosky1up.tga
|
||||
halflife.wad
|
||||
models/aim_kosova_ak47/flag_alb.mdl
|
||||
sound/ambience/bigwarning.wav
|
||||
sound/ambience/drips.wav
|
||||
sound/ambience/goal_1.wav
|
||||
sound/ambience/industrial2.wav
|
||||
sound/ambience/sandfall2.wav
|
||||
sound/ambience/wind2.wav
|
||||
sound/ambience/wren1.wav
|
||||
sound/barney/waitin.wav
|
||||
sound/gman/gman_choose2.wav
|
||||
Executable
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|
||||
Map by wicKed a.k.a Shendrit Gashi - Republic of Kosova
|
||||
|
||||
Only AK47 allowed try to climb near the Albanian Flag to
|
||||
teleport you to a secret room .
|
||||
|
||||
More maps - wicked-maps.blogspot.com
|
||||
My add - Diti_1234@hotmail.com
|
||||
My FB - facebook.com/shendritgashi
|
||||
My Fan Page - facebook.com/pages/WicKed-CS-16-maps/165400676834665
|
||||
|
||||
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||||
Map by wicKed a.k.a ShendriT Gashi
|
||||
|
||||
Map created for my country Kosovo
|
||||
|
||||
Hope you like and enjoy it .
|
||||
|
||||
wicked-maps.blogspot.com
|
||||
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// aim_kosova_famas.res - created with RESGen v2.0.2.
|
||||
// RESGen is made by Jeroen "ShadowLord" Bogers,
|
||||
// with serveral improvements and additions by Zero3Cool.
|
||||
// For more info go to http://resgen.hltools.com
|
||||
|
||||
// .res entries (10):
|
||||
decals.wad
|
||||
gfx/env/trainyardbk.tga
|
||||
gfx/env/trainyarddn.tga
|
||||
gfx/env/trainyardft.tga
|
||||
gfx/env/trainyardlf.tga
|
||||
gfx/env/trainyardrt.tga
|
||||
gfx/env/trainyardup.tga
|
||||
halflife.wad
|
||||
models/aim_kosova_famas/flag_alb.mdl
|
||||
sound/scientist/okgetout.wav
|
||||
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||||
This map was created by Svill
|
||||
|
||||
16/08/2003
|
||||
|
||||
I hope you enjoy playing my map.
|
||||
|
||||
(Press FIRE to continue)
|
||||
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||||
//////////////////////////////
|
||||
/////// aim_map_esl //////////
|
||||
//////////////////////////////
|
||||
|
||||
|
||||
-> Created by MR.D
|
||||
|
||||
#MR.D (irc.quakenet.org)
|
||||
www.myMRD.de
|
||||
(c) 2006 www.myMRD.de
|
||||
|
||||
|
||||
-> for Electronic Sports League
|
||||
|
||||
#ESL (irc.quakenet.org)
|
||||
www.esl-europe.net
|
||||
|
||||
|
||||
|
||||
//////////////////////////////
|
||||
/////// Max Players: 12 //////
|
||||
//////////////////////////////
|
||||
/////// Enjoy! ///////////////
|
||||
//////////////////////////////
|
||||
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|
||||
Aimtraining USP
|
||||
Map by Som (figge75@hotmail.com)
|
||||
Additional textures by Som
|
||||
|
||||
|
||||
Counter-Terrorists:
|
||||
Practice your usp aim
|
||||
|
||||
Terrorists:
|
||||
Same as ct.
|
||||
|
||||
(Press FIRE to continue)
|
||||
Executable
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|
||||
Map by wicKed a.k.a Shendrit Gashi - Republic of Kosova
|
||||
|
||||
Its a simple map , only Desert Eagle allowed .
|
||||
Try to find the secret jump to teleport
|
||||
to the secret room which gives you an AWP.
|
||||
Have fun
|
||||
|
||||
More maps - wicked-maps.blogspot.com
|
||||
My add - Diti_1234@hotmail.com
|
||||
My FB - facebook.com/shendritgashi
|
||||
My Fan Page - facebook.com/pages/WicKed-CS-16-maps/165400676834665
|
||||
|
||||
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|
||||
Map: aim_sk_galil_famas
|
||||
Weapons: GALIL & FAMAS
|
||||
Series: aim_sk_series
|
||||
Copyright: SK - Schroet Kommando
|
||||
Author: Tazus
|
||||
Textures: Pareeze
|
||||
|
||||
Install:
|
||||
Unzip all files in your cstrike folder.
|
||||
If you have steam, it should be something like:
|
||||
X:\Program Files\Steam\SteamApps\mail@mail.com\counter-strike\cstrike\
|
||||
|
||||
For more aim_sk maps check out:
|
||||
http://www.schroet.com/maps.php
|
||||
|
||||
For more maps by Tazus check out:
|
||||
http://www.tazusmaps.com
|
||||
|
||||
Contact:
|
||||
info@schroet.com
|
||||
http://www.schroet.com
|
||||
#sk on irc.quakenet.org
|
||||
|
||||
|
||||
(Press Fire to Continue)
|
||||
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|
||||
Welcome to Skog, the Scandinavian
|
||||
forest shooting range.
|
||||
|
||||
Enjoy either the AWP or AIM version
|
||||
|
||||
A Zbot navigation file has been included,
|
||||
generated on a simplified version, as
|
||||
the automatic learning crashed on my PC
|
||||
in the full release map.
|
||||
|
||||
You can try and generate your own by
|
||||
deleting the aim_skog.nav file from
|
||||
"cstrike/maps"
|
||||
|
||||
FD|nelietis / koijotito
|
||||
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|
||||
// as_crazytank.res was written by YellowJello for redistribution on GameBanana.
|
||||
// Credits for the original map go to Nathaniel Miller AKA NIPPER
|
||||
// https://gamebanana.com/
|
||||
|
||||
|
||||
gfx/env/desbk.tga
|
||||
gfx/env/desdn.tga
|
||||
gfx/env/desft.tga
|
||||
gfx/env/deslf.tga
|
||||
gfx/env/desrt.tga
|
||||
gfx/env/desup.tga
|
||||
sound/weapons/elite_fire.wav
|
||||
overviews/as_crazytank.bmp
|
||||
overviews/as_crazytank.txt
|
||||
Executable
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|
||||
CrazyTank - Assassination
|
||||
|
||||
Map by Nathaniel J Miller AKA NIPPER
|
||||
maps @ www.geocities.com/nipper14223
|
||||
(nipperproductions@hotmail.com)
|
||||
|
||||
CT: Use the CrazyTank to navigate your
|
||||
way through the chasm to the VIP escape
|
||||
zone.
|
||||
|
||||
T: You have 20 seconds from the moment
|
||||
you spawn to set up your ambush of the
|
||||
CTs and their CrazyTank.
|
||||
|
||||
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|
||||
// as_crazytank2.res was written by YellowJello for redistribution on GameBanana.
|
||||
// Credits for the original map go to Nathaniel Miller AKA NIPPER
|
||||
// https://gamebanana.com/
|
||||
|
||||
gfx/env/desbk.tga
|
||||
gfx/env/desdn.tga
|
||||
gfx/env/desft.tga
|
||||
gfx/env/deslf.tga
|
||||
gfx/env/desrt.tga
|
||||
gfx/env/desup.tga
|
||||
sound/weapons/elite_fire.wav
|
||||
overviews/as_crazytank2.bmp
|
||||
overviews/as_crazytank2.txt
|
||||
Executable
+19
@@ -0,0 +1,19 @@
|
||||
CrazyTank 2 - Assassination
|
||||
|
||||
Map by Nathaniel J Miller AKA NIPPER
|
||||
maps @ www.geocities.com/nipper14223
|
||||
(nipperproductions@hotmail.com)
|
||||
|
||||
CT: You have made it this far, but the
|
||||
road ahead has too many obstacles for
|
||||
the tank to drive through. With the help
|
||||
of a chopper, the tank will be air lifted
|
||||
through the rest of the chasm. But the
|
||||
tank is too heavy to be lifted out of the
|
||||
chasm completely.
|
||||
|
||||
T: Stop the VIP from surviving the ride
|
||||
through the chasm at all costs.
|
||||
|
||||
|
||||
|
||||
Executable
BIN
Binary file not shown.
Executable
+13
@@ -0,0 +1,13 @@
|
||||
// as_crazytank3.res was written by YellowJello for redistribution on GameBanana.
|
||||
// Credits for the original map go to Nathaniel Miller AKA NIPPER
|
||||
// https://gamebanana.com/
|
||||
|
||||
gfx/env/trainyardbk.tga
|
||||
gfx/env/trainyarddn.tga
|
||||
gfx/env/trainyardft.tga
|
||||
gfx/env/trainyardlf.tga
|
||||
gfx/env/trainyardrt.tga
|
||||
gfx/env/trainyardup.tga
|
||||
sound/weapons/elite_fire.wav
|
||||
overviews/as_crazytank3.bmp
|
||||
overviews/as_crazytank3.txt
|
||||
Executable
+17
@@ -0,0 +1,17 @@
|
||||
CrazyTank 3 - Assassination
|
||||
|
||||
Map by Nathaniel J Miller AKA NIPPER
|
||||
maps @ www.geocities.com/nipper14223
|
||||
(nipperproductions@hotmail.com)
|
||||
|
||||
CT: You must protect the crazytank
|
||||
from being horribly mutated by the
|
||||
evil map decompiling terrorists.
|
||||
Carry the crazytank through the water
|
||||
on the boat.
|
||||
|
||||
T: Same as usual just kill those
|
||||
CTs again.
|
||||
|
||||
|
||||
|
||||
Executable
BIN
Binary file not shown.
Executable
+8
@@ -0,0 +1,8 @@
|
||||
// as_pacman.res - created with RESGen v2.0.2.
|
||||
// RESGen is made by Jeroen "ShadowLord" Bogers,
|
||||
// with serveral improvements and additions by Zero3Cool.
|
||||
// For more info go to http://resgen.hltools.com
|
||||
|
||||
// .res entries (2):
|
||||
sound/misc/pac_cherry.wav
|
||||
sound/misc/pac_intro.wav
|
||||
Executable
+9
@@ -0,0 +1,9 @@
|
||||
as_pacman - Assassination
|
||||
by CRAZG ( hm_crazg@hotmail.com )
|
||||
|
||||
Counter Terrorists:
|
||||
Escort VIP to the center room.
|
||||
VIP must touch the back wall.
|
||||
|
||||
Terrorists:
|
||||
Kill the VIP.
|
||||
Executable
BIN
Binary file not shown.
Executable
+6
@@ -0,0 +1,6 @@
|
||||
// awp_city.res was written by YellowJello for redistribution on GameBanana.
|
||||
// Credits for the original map go to SuperJer
|
||||
// https://gamebanana.com/
|
||||
|
||||
overviews/awp_city.bmp
|
||||
overviews/awp_city.txt
|
||||
Executable
+9
@@ -0,0 +1,9 @@
|
||||
AWP City
|
||||
by SuperJer
|
||||
|
||||
SuperJer.com
|
||||
|
||||
Everyone wins a free AWP.
|
||||
No purchase necessary.
|
||||
|
||||
|
||||
Executable
BIN
Binary file not shown.
Executable
+6
@@ -0,0 +1,6 @@
|
||||
// awp_city2.res was written by YellowJello for redistribution on GameBanana.
|
||||
// Credits for the original map go to SuperJer
|
||||
// https://gamebanana.com/
|
||||
|
||||
overviews/awp_city2.bmp
|
||||
overviews/awp_city2.txt
|
||||
Executable
+17
@@ -0,0 +1,17 @@
|
||||
AWP City 2
|
||||
awp_city2.bsp
|
||||
by SuperJer
|
||||
|
||||
SuperJer.com
|
||||
|
||||
New and better version of awp_city.bsp.
|
||||
Improvements:
|
||||
* More cover added to both sides.
|
||||
* Reduced number of visible polys.
|
||||
* Players receive awp after time delay
|
||||
to prevent spawn killing.
|
||||
|
||||
Have fun!
|
||||
|
||||
|
||||
|
||||
Executable
BIN
Binary file not shown.
Executable
+16
@@ -0,0 +1,16 @@
|
||||
AWP_DarkCrypt by tizu
|
||||
=======================
|
||||
|
||||
Decided to change the
|
||||
FY_ style maps and do
|
||||
an AWP_ style map. I
|
||||
choosed a temple-like
|
||||
map with big dimensions.
|
||||
Big map, 32 spawns,
|
||||
good gameplay, result:
|
||||
fun!
|
||||
|
||||
Hope you'll enjoy it!
|
||||
=======================
|
||||
(Orbital Studio leader)
|
||||
=======================
|
||||
Executable
BIN
Binary file not shown.
Executable
BIN
Binary file not shown.
Executable
+3
@@ -0,0 +1,3 @@
|
||||
maps/awp_havana.txt
|
||||
maps/awp_havana.res
|
||||
|
||||
Executable
+3
@@ -0,0 +1,3 @@
|
||||
awp_havana BY h9r9e ;).
|
||||
|
||||
http://www.esl.eu/de/player/518195/
|
||||
Executable
BIN
Binary file not shown.
Executable
+5
@@ -0,0 +1,5 @@
|
||||
AWP_INDIA_KS - KOSOVO
|
||||
|
||||
MAP BY wicKed a.k.a Shendrit Gashi
|
||||
|
||||
hope you enjoy it
|
||||
Executable
BIN
Binary file not shown.
BIN
Binary file not shown.
+14
@@ -0,0 +1,14 @@
|
||||
// awp_kosova_battle.res - created with RESGen v2.0.2.
|
||||
// RESGen is made by Jeroen "ShadowLord" Bogers,
|
||||
// with serveral improvements and additions by Zero3Cool.
|
||||
// For more info go to http://resgen.hltools.com
|
||||
|
||||
// .res entries (8):
|
||||
aim_drenica.wad
|
||||
gfx/env/trainyardbk.tga
|
||||
gfx/env/trainyarddn.tga
|
||||
gfx/env/trainyardft.tga
|
||||
gfx/env/trainyardlf.tga
|
||||
gfx/env/trainyardrt.tga
|
||||
gfx/env/trainyardup.tga
|
||||
halflife.wad
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
Map based of a city in " Republic of Kosovo " After 1999 war
|
||||
|
||||
|
||||
|
||||
|
||||
Map by wicKed a.k.a ShendriT Gashi
|
||||
|
||||
for more maps go to :
|
||||
|
||||
http://wicked-maps.blogspot.com/
|
||||
|
||||
www.facebook.com/#!/pages/WicKed-CS-16-maps/165400676834665
|
||||
|
||||
BIN
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
Map by wicKed a.k.a Shendrit Gashi
|
||||
from Kosovo
|
||||
|
||||
Map based on TrainStation of Peja "City in Kosovo"
|
||||
|
||||
thank you for playing in it and visit for more maps
|
||||
|
||||
wicked-maps.blogspot.com
|
||||
Executable
BIN
Binary file not shown.
Executable
BIN
Binary file not shown.
Executable
BIN
Binary file not shown.
Executable
+11
@@ -0,0 +1,11 @@
|
||||
Awp Nite
|
||||
map by BurQiousX (burqiousx@gmail.com)
|
||||
|
||||
|
||||
Have Fun!
|
||||
|
||||
|
||||
|
||||
Credits: jEFE (sr_jefe@hotmail.com)
|
||||
|
||||
(Press FIRE to continue)
|
||||
Executable
BIN
Binary file not shown.
Executable
BIN
Binary file not shown.
Executable
+15
@@ -0,0 +1,15 @@
|
||||
Welcome to Skog, the Scandinavian
|
||||
forest shooting range.
|
||||
|
||||
Enjoy either the AWP or AIM version
|
||||
|
||||
A Zbot navigation file has been included,
|
||||
generated on a simplified version, as
|
||||
the automatic learning crashed on my PC
|
||||
in the full release map.
|
||||
|
||||
You can try and generate your own by
|
||||
deleting the awp_skog.nav file from
|
||||
"cstrike/maps"
|
||||
|
||||
FD|nelietis / koijotito
|
||||
BIN
Binary file not shown.
BIN
Binary file not shown.
+14
@@ -0,0 +1,14 @@
|
||||
// battlefield_rush.res - written by YellowJello for the redistribution on GameBanana.
|
||||
// Credits for the original map go to Nathaniel Miller AKA NIPPER
|
||||
// https://gamebanana.com/
|
||||
|
||||
halflife.wad
|
||||
|
||||
gfx/env/grnplsntbk.tga
|
||||
gfx/env/grnplsntdn.tga
|
||||
gfx/env/grnplsntft.tga
|
||||
gfx/env/grnplsntlf.tga
|
||||
gfx/env/grnplsntrt.tga
|
||||
gfx/env/grnplsntup.tga
|
||||
|
||||
sound/ambience/biggun1.wav
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
Battlefield rush - Diffusion
|
||||
Mapping by Nathaniel Miller AKA NIPPER
|
||||
maps @ www.geocities.com/nipper14223
|
||||
|
||||
T: Rush the CTs position and blow up
|
||||
their damn crate prefabs!
|
||||
|
||||
CT: Hold your posistion and defend your
|
||||
crate prefabs!
|
||||
|
||||
(press GOGOGO to continue...)
|
||||
BIN
Binary file not shown.
BIN
Binary file not shown.
+20
@@ -0,0 +1,20 @@
|
||||
// battlefield_rush2.res - written by YellowJello for the redistribution on GameBanana.
|
||||
// Credits for the original map go to Nathaniel Miller AKA NIPPER
|
||||
// https://gamebanana.com/
|
||||
|
||||
halflife.wad
|
||||
|
||||
gfx/env/grnplsntbk.tga
|
||||
gfx/env/grnplsntdn.tga
|
||||
gfx/env/grnplsntft.tga
|
||||
gfx/env/grnplsntlf.tga
|
||||
gfx/env/grnplsntrt.tga
|
||||
gfx/env/grnplsntup.tga
|
||||
|
||||
models/w_c4.mdl
|
||||
|
||||
overviews/battlefield_rush2.tga
|
||||
overviews/battlefield_rush2.txt
|
||||
|
||||
sound/weapons/elite_fire.wav
|
||||
sound/weapons/fiveseven-1.wav
|
||||
+14
@@ -0,0 +1,14 @@
|
||||
Battlefield rush2 - CT Escape (Hostage Rescue)
|
||||
Mapping by Nathaniel Miller AKA NIPPER
|
||||
maps @ www.geocities.com/nipper14223
|
||||
|
||||
CT: Rush the Ts position and plant the
|
||||
bomb under the T trench. Plan your attack!
|
||||
|
||||
T: Hold your position and repel the CT attack.
|
||||
Use the gun turrets. You will need them!
|
||||
|
||||
Note: The grate at T spawn will open after
|
||||
a short time. The button behind it blows up
|
||||
the CT spawn, this is to kill any CTs that
|
||||
might be AFK.
|
||||
Executable
BIN
Binary file not shown.
Executable
+31
@@ -0,0 +1,31 @@
|
||||
// blahhhh.res - created with RESGen v2.0 BETA 3.
|
||||
// RESGen is made by Jeroen "ShadowLord" Bogers.
|
||||
// For more info go to http://resgen.hltools.com
|
||||
// or E-mail me at resgen@hltools.com.
|
||||
|
||||
// .res entries (25):
|
||||
sound/duh_tree.wav
|
||||
sound/nm_floyd_puddin.wav
|
||||
sound/nm_radiohead_idioteque.wav
|
||||
sound/nm_bookert_greenonions.wav
|
||||
sound/nm_floyd_usandthem.wav
|
||||
sound/nm_outkast_loveinwar.wav
|
||||
sound/nm_stevemiller_airliner.wav
|
||||
sound/nm_lz_bonzos.wav
|
||||
sound/nm_stevemiller_usa.wav
|
||||
sound/nm_doors_fugedup.wav
|
||||
sound/nm_doors_scream.wav
|
||||
sound/nm_rtp_theme.wav
|
||||
sound/nm_fnm_midlife.wav
|
||||
sound/nm_benfolds_ipaid.wav
|
||||
sound/nm_rbf_senorita.wav
|
||||
sound/nm_cb_comewithus.wav
|
||||
sound/nmh_scream1.wav
|
||||
sound/nm_doors_idiots.wav
|
||||
sprites/flame2.spr
|
||||
sprites/nm_red.spr
|
||||
sound/nm_stones_intro.wav
|
||||
sound/nm_rbf_intro.wav
|
||||
sound/nm_scent_hooah.wav
|
||||
overviews/blahhhh.tga
|
||||
overviews/blahhhh.txt
|
||||
Executable
+16
@@ -0,0 +1,16 @@
|
||||
BLAHHHH! - Bomb
|
||||
Mapping by Nathaniel Miller AKA NIPPER
|
||||
maps @ www.geocities.com/nipper14223
|
||||
|
||||
The baby-demon from the good part of hell
|
||||
needs our help. But sitting alone in this
|
||||
intergalactic diner one can’t help but wonder
|
||||
if we really can help him. When then Colonel
|
||||
calls will you not answer? We cannot save the
|
||||
pudding for desert this time. We need to look
|
||||
into our own eyes and see the light at the end
|
||||
of the tunnel. Even if we need to call upon
|
||||
the might of the CrazyTank, the baby-demon
|
||||
must be saved. Only then may we arrive at
|
||||
our utopia and only then will we be able to
|
||||
dance.
|
||||
Executable
BIN
Binary file not shown.
Executable
+7
@@ -0,0 +1,7 @@
|
||||
// crazycar.res was written by YellowJello for redistribution on GameBanana.
|
||||
// Credits for the original map go to Nathaniel Miller AKA NIPPER
|
||||
// https://gamebanana.com/
|
||||
|
||||
de_vegas.wad
|
||||
overviews/crazycar.bmp
|
||||
overviews/crazycar.txt
|
||||
Executable
+16
@@ -0,0 +1,16 @@
|
||||
CrazyCar - Fight to the death
|
||||
Mapping by Nathaniel Miller AKA NIPPER
|
||||
Textures by: Half-life/Counter-strike
|
||||
|
||||
Prefab by Yak_Fighter (truck is modified)
|
||||
|
||||
Briefing:
|
||||
DONT TAKE THIS MAP SERIOUSLY!
|
||||
CTs have the crazycar and Ts have go-carts.
|
||||
|
||||
Counter-Terrorists: Kill Ts from the
|
||||
safety of the crazycar
|
||||
|
||||
Terrorists: Kill CTs
|
||||
|
||||
(Press FIRE to continue)
|
||||
Executable
BIN
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user