added funmaps

This commit is contained in:
zino
2023-11-23 11:22:53 +01:00
parent bf8a8e24fd
commit 05ff9d34e6
792 changed files with 49515 additions and 60 deletions

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// AMX Mod X Configuration File
echo Executing AMX Mod X Configuration File
// Default access for all non admin players (see users.ini for access details)
//
// Default value: "z"
amx_default_access "z"
// Name of setinfo which should store a password on a client (you should change this)
// Note: Always prefix the field with an underscore (aka: "_")
// (Example: setinfo _pw "password")
//
// Default value: "_pw"
amx_password_field "_pw"
// Mode of logging to a server
// 0 - disable logging, players won't be checked (and access won't be set)
// 1 - normal mode which obey flags set in accounts
// 2 - kick all players not on list
//
// Default value: 1
amx_mode 1
// Show admins activity
// 0 - disabled
// 1 - show without admin name
// 2 - show with name
//
// Default value: 2
amx_show_activity 2
// Frequency in seconds and text of scrolling message
//
// Default value: "Welcome to %hostname% -- This server is using AMX Mod X" 600
amx_scrollmsg "Welcome to %hostname% -- This server is using AMX Mod X" 600
// Center typed colored messages (last parameter is a color in RRRGGGBBB format)
//
// Default values: "Welcome to %hostname%" "000255100"
// "This server is using AMX ModX\nVisit http://www.amxmodx.org" "000100255"
amx_imessage "Welcome to %hostname%" "000255100"
amx_imessage "This server is using AMX Mod X\nVisit http://www.amxmodx.org" "000100255"
// Frequency in seconds of colored messages
//
// Default value: 180
amx_freq_imessage 180
// Ban times for the main ban menu (amx_banmenu)
// Use 0 for permanent ban
// Default values: 0 5 10 15 30 45 60
amx_plmenu_bantimes 0 5 10 15 30 45 60
// Slap damage amounts for the main slap menu (amx_slapmenu)
// Slay is automaticall inserted as the first option
// Default values: 0 1 5
amx_plmenu_slapdmg 0 1 5
// Set in seconds how fast players can chat (chat-flood protection)
//
// Default value: 0.75
amx_flood_time 0.75
// Amount of slots to reserve.
//
// Default value: 0
amx_reservation 0
// If you set this to 1, you can hide slots on your server.
// If server "full" of public slots and slots hidden, you must manually connect with connect console command
//
// Default value: 0
amx_hideslots 0
// Displaying of time remaining
// a - display white text on bottom
// b - use voice
// c - don't add "remaining" (only in voice)
// d - don't add "hours/minutes/seconds" (only in voice)
// e - show/speak if current time is less than this set in parameter
//
// Default value: "ab 1200" "ab 600" "ab 300" "ab 180" "ab 60" "bcde 11"
amx_time_display "ab 1200" "ab 600" "ab 300" "ab 180" "ab 60" "bcde 11"
// Announce "say thetime" and "say timeleft" with voice, set to 0 to disable.
//
// Default value: 1
amx_time_voice 1
// Minimum delay in seconds between two voting sessions
//
// Default value: 10
amx_vote_delay 10
// How long voting session goes on
//
// Default value: 10
amx_vote_time 10
// Display who votes for what option, set to 0 to disable, 1 to enable.
//
// Default value: 1
amx_vote_answers 1
// Some ratios for voting success
// Default value: 0.40
amx_votekick_ratio 0.40
// Default value: 0.40
amx_voteban_ratio 0.40
// Default value: 0.40
amx_votemap_ratio 0.40
// Default value: 0.02
amx_vote_ratio 0.02
// Max. time to which map can be extended
//
// Default value: 90
amx_extendmap_max 90
// Step for each extending
//
// Default value: 15
amx_extendmap_step 15
// If you set this to 0, clients cannot chose their language, instead they use
// whatever language the server is configured to use.
//
// Default value: 1
amx_client_languages 1
// Plugin Debug mode
// 0 - No debugging (garbage line numbers)
// 1 - Plugins with "debug" option in plugins.ini are put into debug mode
// 2 - All plugins are put in debug mode
// Note - debug mode will affect JIT performance
//
// Default value: 1
amx_debug 1
// Plugin MultiLingual Debug
// To debug a language put its 2 letter code between quotes ("en", "de", etc)
// "" means disabled
//
// Default value: ""
amx_mldebug ""
//
// Beginning of Counter-Strike package specific configurations.
//
// Rank mode
// 0 - by nick
// 1 - by authid
// 2 - by ip
//
// Default value: 1
csstats_rank 1
// Max size of the stats file
//
// Default value: 3500
csstats_maxsize 3500
// Whether or not to rank bots with csstats - set to 1 to rank bots, 0 otherwise.
//
// Default value: 0
csstats_rankbots 0
// Duration of HUD-statistics
//
// Default value: 12.0
amx_statsx_duration 12.0
// HUD-statistics display limit relative round freeze end
// Negative time will clear the HUD-statstics before the round freeze time has ended
//
// Default value: -2.0
amx_statsx_freeze -2.0

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; Menu configuration file
; Default File location: $moddir/addons/amxmodx/configs/clcmds.ini
; To use with Players Menu plugin
; NOTE: By default in all settings the access level is set to "u".
; However you can change that, to limit the access to some settings.
; Client Commands Menu: ; < description > < command > < flags > < access level >
; "a" - execute from server console
; "b" - execute from admin console
; "c" - execute on selected player
; "d" - back to menu when executed
"Kick player" "amx_kick #%userid%" "b" "u"
"Slay player" "amx_slay #%userid%" "bd" "u"
"Slap with 1 dmg." "amx_slap #%userid% 1" "bd" "u"
"Ban for 5 minutes" "amx_ban #%userid% 5" "b" "u"

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; Menu configuration file
; File location: $moddir/addons/amxmodx/configs/cmds.ini
; To use with Commands Menu plugin
; NOTE: By default in all settings the access level is set to "u".
; However you can change that, to limit the access to some settings.
; Commands Menu: ; < description > < command > < flags > < access level >
; "a" - execute from server console
; "b" - execute from admin console
; "c" - execute on all clients
; "d" - back to menu when executed
"Pause" "amx_pause" "ad" "u"
" " "-" "" "u"
"Restart Round" "sv_restartround 1" "a" "u"

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; Menu configuration file
; File location: $moddir/addons/amxmodx/configs/configs.ini
; To use with Commands Menu plugin
; NOTE: By default in all settings the access level is set to "u".
; However you can change that, to limit the access to some settings.
; Commands Menu:
; < description > < command > < flags > < access level >
; "a" - execute from server console
; "b" - execute from admin console
; "c" - execute on all clients
; "d" - back to menu when executed
;"PUBLIC Settings" "servercfgfile server.cfg;exec server.cfg" "a" "u"
;"Clanbase" "exec clanbase.cfg;servercfgfile \'\'" "a" "u"
;"Clanbase Charges Only" "exec clanbase_co.cfg;servercfgfile \'\'" "a" "u"
;"Official CAL Match" "exec cal.cfg;servercfgfile \'\'" "a" "u"
;"ProvingGrounds Server Config" "exec leagues/pg.cfg;servercfgfile \'\'" "a" "u"
;"OGL CS Server Config" "exec ogl.cfg;servercfgfile \'\'" "a" "u"
;"OGL CS FF Server Config" "exec ogl_ff.cfg;servercfgfile \'\'" "a" "u"
;"OGL CS Advanced Server Config" "exec ogl_adv.cfg;servercfgfile \'\'" "a" "u"

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; Configuration file for AMX Mod X
amxx_logs addons/amxmodx/logs
amxx_configsdir addons/amxmodx/configs
amxx_datadir addons/amxmodx/data
amxx_modules addons/amxmodx/configs/modules.ini
amxx_plugins addons/amxmodx/configs/plugins.ini
amxx_pluginsdir addons/amxmodx/plugins
amxx_modulesdir addons/amxmodx/modules
amxx_vault addons/amxmodx/data/vault.ini
; It is important that "csstats" comes before "csstats_score"
csstats addons/amxmodx/data/csstats.dat
csstats_score addons/amxmodx/data/csstats.amxx
; Logging mode
; 0 - no logging
; 1 - one logfile / day
; 2 - one logfile / map
; 3 - HL Logs
amxx_logging 1
; Binary logging level
; add these up to get what you want
; these only work with bin logging binaries
; 1 - default
; 2 - log internal string sets/gets
; 4 - log internal formats
; 8 - log all native params
; 16 - log internal function calls (only in debug mode)
; 32 - log line number accesses (only in debug mode)
bin_logging 49
; Maximum binary log size, in megs
max_binlog_size 20
; Plugin optimization flags - add these up to get what you want
; lowering these may stop crashes on very old CPUs
; set 65536 to disable optimizer, NOT 0!
;-------------
; 1 - float arithmetic
; 2 - float comparisons
; 4 - float rounding
optimizer 7

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// Here you can add menu items from any plugin to Menus Front-End plugin, aka "amxmodmenu".
// You can also add menu items to the normal non-admin client menu "amx_menu".
//
// Adding to "amxmodmenu":
// Usage: "amx_addmenuitem <menu text> <menu command> <access flags> <plugin name>"
//
// Adding to "amx_menu":
// Usage: "amx_addclientmenuitem <menu text> <menu command> <access flags> <plugin name>"
//
// <menu text>: This is the text displayed in the menu itself for this item.
// <menu command>: This is the client command used to access the menu.
// <access flags>: Specify what access flags admins must have to use this menu item. (Check users.ini for access flags.)
// <plugin name>: This must be the _exact_ (though case insensitive) name of the plugin which holds the menu command. (Use "amxx plugins" in server console, plugin names are listed in Name column.)
//
// Example: (be sure to use quotes around parameters with spaces!)
//
// amx_addmenuitem "Weapon Arena" "weaponarena_menu" "hu" "Weapon Arena"
// amx_addclientmenuitem "Warcraft 3" "war3menu" "" "Warcraft 3 XP"

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; Menu configuration file
; File location: $moddir/addons/amxmodx/configs/cvars.ini
; To use with Commands Menu plugin
; Cvars Menu:
; < cvar > < values > ... < access level >
"mp_timelimit" "0" "30" "45" "u"
"sv_password" "" "mypw" "clanwar" "u"
"pausable" "0" "1" "u"
"sv_voiceenable" "0" "1" "u"
"mp_chattime" "0" "1" "3" "u"
"mp_logmessages" "0" "1" "u"
"mp_friendlyfire" "0" "1" "u"
"mp_limitteams" "0" "1" "2" "u"
"mp_autoteambalance" "0" "1" "2" "u"
"allow_spectators" "0" "1" "u"
"mp_freezetime" "0" "6" "u"
"mp_buytime" "1" "0.5" "u"
"mp_startmoney" "800" "1800" "3600" "u"
"mp_c4timer" "35" "45" "15" "u"
"mp_forcechasecam" "0" "1" "2" "u"

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;;;
; To enable a module, remove the semi-colon (;) in front of its name.
; If it's not here, simply add it its name, one per line.
; You don't need to write the _amxx part or the file extension.
;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; SQL Modules usually need to be enabled manually ;;
;; You can have any number on at a time. Use ;;
;; amx_sql_type in sql.cfg to specify the default ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;mysql
;sqlite
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Put third party modules below here. ;;
;; You can just list their names, without the _amxx ;;
;; or file extension. ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; These modules will be auto-detected and loaded ;;
;; as needed. You do not need to enable them here ;;
;; unless you have problems. ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
fun
;engine
;fakemeta
;geoip
;sockets
;regex
;nvault
cstrike
csx
;hamsandwich

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; AMX Mod X plugins
; Admin Base - Always one has to be activated
admin.amxx ; admin base (required for any admin-related)
;admin_sql.amxx ; admin base - SQL version (comment admin.amxx)
; Basic
admincmd.amxx ; basic admin console commands
adminhelp.amxx ; help command for admin console commands
adminslots.amxx ; slot reservation
multilingual.amxx ; Multi-Lingual management
; Menus
menufront.amxx ; front-end for admin menus
cmdmenu.amxx ; command menu (speech, settings)
plmenu.amxx ; players menu (kick, ban, client cmds.)
;telemenu.amxx ; teleport menu (Fun Module required!)
mapsmenu.amxx ; maps menu (vote, changelevel)
pluginmenu.amxx ; Menus for commands/cvars organized by plugin
; Chat / Messages
adminchat.amxx ; console chat commands
antiflood.amxx ; prevent clients from chat-flooding the server
scrollmsg.amxx ; displays a scrolling message
imessage.amxx ; displays information messages
adminvote.amxx ; vote commands
; Map related
nextmap.amxx ; displays next map in mapcycle
mapchooser.amxx ; allows to vote for next map
timeleft.amxx ; displays time left on map
; Configuration
pausecfg.amxx ; allows to pause and unpause some plugins
statscfg.amxx ; allows to manage stats plugins via menu and commands
; Counter-Strike
;restmenu.amxx ; restrict weapons menu
statsx.amxx ; stats on death or round end (CSX Module required!)
miscstats.amxx ; bunch of events announcement for Counter-Strike
;stats_logging.amxx ; weapons stats logging (CSX Module required!)
; Enable to use AMX Mod plugins
;amxmod_compat.amxx ; AMX Mod backwards compatibility layer
; Custom - Add 3rd party plugins here
;QuakeSounds.amxx
;bullet_damage.amxx
abd.amxx

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// NOTE: IF YOU DISABLE AN EVENT, FOR EXAMPLE "HEADSHOT EVENT", THE HEAD SHOT SOUNDS WILL NOT BE PRECACHED.
// NOTE: REGARDING HUD MESSAGES [TE_TEXTMESSAGE], USE THE EMPTY VALUE TO SET NO HUD MESSAGES.
// NOTE: IF YOU DISABLE THE PLUGIN, NO SOUNDS WILL BE PRECACHED.
# ENABLES OR DISABLES THE PLUGIN.
ENABLE/DISABLE PLUGIN = 1
# HUD MESSAGES IN RGB [RED, GREEN, BLUE].
# NOTE: USE UNDERLINE FOR RANDOM VALUE. THE UNDERLINE IS '_'.
# NOTE: THE MAXIMUM VALUE IS 255 AND THE MINIMUM VALUE IS 0.
HUDMSG RED = _
HUDMSG GREEN = _
HUDMSG BLUE = _
# KILLS STREAK.
# NOTE: SOUNDS LIKE MONSTER KILL, GOD LIKE, MULTI KILL, MEGA KILL, TRIPLE KILL, ...
# NOTE: YOU CAN MODIFY THE "REQUIREDKILLS" VALUES.
# NOTE: YOU CAN ALSO MODIFY THE MESSAGES THAT WILL BE SENT TO THE PLAYERS.
# NOTE: YOU CAN ALSO ADD OR REMOVE SOUNDS FROM THIS LIST.
# NOTE: THERE'S NO SOUNDS LIMIT.
KILLSTREAK EVENT = 1
; Sounds structure:
; SOUND = {soundnumber} REQUIREDKILLS {kills} = {sound}
; SOUND = {soundnumber} MESSAGE @ %s {message}
SOUND = 1 REQUIREDKILLS 3 = QuakeSounds/triplekill.wav
SOUND = 1 MESSAGE @ %s is on TRIPLE KILL!
SOUND = 2 REQUIREDKILLS 5 = QuakeSounds/multikill.wav
SOUND = 2 MESSAGE @ %s is on MULTI KILL!
SOUND = 3 REQUIREDKILLS 6 = QuakeSounds/rampage.wav
SOUND = 3 MESSAGE @ %s is on RAMPAGE!
SOUND = 4 REQUIREDKILLS 7 = QuakeSounds/killingspree.wav
SOUND = 4 MESSAGE @ %s is on a KILLING SPREE!
SOUND = 5 REQUIREDKILLS 9 = QuakeSounds/dominating.wav
SOUND = 5 MESSAGE @ %s is DOMINATING!
SOUND = 6 REQUIREDKILLS 11 = QuakeSounds/unstoppable.wav
SOUND = 6 MESSAGE @ %s is UNSTOPPABLE!
SOUND = 7 REQUIREDKILLS 13 = QuakeSounds/megakill.wav
SOUND = 7 MESSAGE @ %s made a MEGA KILL!
SOUND = 8 REQUIREDKILLS 15 = QuakeSounds/ultrakill.wav
SOUND = 8 MESSAGE @ %s made an ULTRA KILL!
SOUND = 9 REQUIREDKILLS 16 = QuakeSounds/eagleeye.wav
SOUND = 9 MESSAGE @ %s has an EAGLE EYE!
SOUND = 10 REQUIREDKILLS 17 = QuakeSounds/ownage.wav
SOUND = 10 MESSAGE @ %s OWNS!
SOUND = 11 REQUIREDKILLS 18 = QuakeSounds/ludicrouskill.wav
SOUND = 11 MESSAGE @ %s made a LUDICROUS KILL!
SOUND = 12 REQUIREDKILLS 19 = QuakeSounds/headhunter.wav
SOUND = 12 MESSAGE @ %s is a HEAD HUNTER!
SOUND = 13 REQUIREDKILLS 20 = QuakeSounds/whickedsick.wav
SOUND = 13 MESSAGE @ %s is WICKED SICK!
SOUND = 14 REQUIREDKILLS 21 = QuakeSounds/monsterkill.wav
SOUND = 14 MESSAGE @ %s made a MONSTER KILL!
SOUND = 15 REQUIREDKILLS 23 = QuakeSounds/holyshit.wav
SOUND = 15 MESSAGE @ HOLY SHIT! %s GOT ANOTHER ONE!
SOUND = 16 REQUIREDKILLS 24 = QuakeSounds/godlike.wav
SOUND = 16 MESSAGE @ %s IS G O D L I K E !!!
# IF YOU WANNA ADD ANOTHER KILLS STREAK SOUND, IT WILL BE THE SOUND WITH NUMBER '17'.
# HEADSHOT
# NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE} %s {MESSAGE}", WHERE THE FIRST '%s' IS THE KILLER NAME AND THE NEXT '%s' IS THE VICTIM NAME.
# NOTE: EXAMPLE OF HUD MESSAGE FOR HEADSHOT: "%s REMOVED %s's HEAD!" (WITHOUT QUOTES).
# NOTE: THIS HUD MESSAGE WILL BE SENT TO ALL PLAYERS (NOT ONLY TO THE KILLER OR ONLY TO THE VICTIM).
# NOTE: I SUGGEST TO LEAVE THE MESSAGE EMPTY ON POPULATED GAME SERVERS.
# NOTE: BUT IT LOOKS FINE ON DAY OF DEFEAT.
HEADSHOT EVENT = 1
HEADSHOT ONLY KILLER = 1
HEADSHOT SOUNDS = QuakeSounds/headshot.wav , QuakeSounds/headshot2.wav , QuakeSounds/headshot3.wav
HEADSHOT HUDMSG =
# SUICIDE
# NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE VICTIM.
SUICIDE EVENT = 1
SUICIDE SOUNDS = QuakeSounds/suicide.wav , QuakeSounds/suicide2.wav , QuakeSounds/suicide3.wav , QuakeSounds/suicide4.wav
SUICIDE HUDMSG = %s KNOWS HOW THE KILL COMMAND WORKS!
# GRENADE KILL
# NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE} %s {MESSAGE}", WHERE THE FIRST '%s' IS THE KILLER NAME AND THE NEXT '%s' IS THE VICTIM NAME.
NADE EVENT = 1
NADE SOUNDS = QuakeSounds/nade.wav
NADE HUDMSG = %s MADE A PRECISION THROW TO %s
# TEAM KILL
# NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER NAME.
TEAMKILL EVENT = 1
TEAMKILL SOUNDS = QuakeSounds/teamkiller.wav
TEAMKILL HUDMSG = %s IS SICK!
# KNIFE KILL
# NOTE: THE HUDM ESSAGE STRUCTURE IS "%s {MESSAGE} %s {MESSAGE}", WHERE THE FIRST '%s' IS THE KILLER NAME AND THE NEXT '%s' IS THE VICTIM NAME.
KNIFE EVENT = 1
KNIFE SOUNDS = QuakeSounds/knife.wav , QuakeSounds/knife2.wav , QuakeSounds/knife3.wav
KNIFE HUDMSG = %s SLICED AND DICED %s!
# FIRST BLOOD
# NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER NAME.
FIRSTBLOOD EVENT = 1
FIRSTBLOOD SOUNDS = QuakeSounds/firstblood.wav , QuakeSounds/firstblood2.wav , QuakeSounds/firstblood3.wav
FIRSTBLOOD HUDMSG = %s made the FIRST BLOOD!
# ROUND START
# NOTE: THE HUD MESSAGE STRUCTURE IS "{MESSAGE}", THE MESSAGE YOU WANT, DON'T USE '%s' HERE!
ROUNDSTART EVENT = 1
ROUNDSTART SOUNDS = QuakeSounds/prepare.wav , QuakeSounds/prepare2.wav , QuakeSounds/prepare3.wav , QuakeSounds/prepare4.wav
ROUNDSTART HUDMSG = PREPARE TO FIGHT!
# DOUBLE KILL
# NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER NAME.
DOUBLEKILL EVENT = 1
DOUBLEKILL SOUNDS = QuakeSounds/doublekill.wav , QuakeSounds/doublekill2.wav
DOUBLEKILL HUDMSG = WOW, %s made a DOUBLE KILL!
# HATTRICK
# NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE LEADER NAME, THE PLAYER WITH MOST KILLS FOR THIS ROUND.
# NOTE: THE 'MIN FRAGS FOR HATTRICK' MEANS HOW MANY FRAGS YOU SHOULD DO THIS ROUND TO APPEAR AT THE ROUND END AS "<%> WAS UNREAL THIS ROUND!".
HATTRICK EVENT = 1
HATTRICK SOUNDS = QuakeSounds/hattrick.wav
HATTRICK HUDMSG = %s WAS UNREAL THIS ROUND!
MIN FRAGS FOR HATTRICK = 7
# FLAWLESS VICTORY
# NOTE: THE HUD MESSAGE STRUCTURE IS "{MESSAGE} %s {MESSAGE}", WHERE '%s' IS THE TEAM NAME.
# NOTE: YOU CAN SET THE TEAM NAMES TO BE SHOWN. YOU CAN USE FOR EXAMPLE 'TERRO' INSTEAD OF THE DEFAULT VALUE 'TERRORIST'.
FLAWLESS VICTORY = 1
FLAWLESS SOUNDS = QuakeSounds/flawless.wav
FLAWLESS VICTORY HUDMSG = FLAWLESS %s VICTORY!
TERRO TEAM NAME = TERRORIST
CT TEAM NAME = COUNTER-TERRORIST
# REVENGE
# NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER OR THE VICTIM NAME.
# NOTE: IF 'REVENGE ONLY FOR KILLER' IS SET TO 1, THE VICTIM WILL NOT HEAR THE SOUND.
REVENGE EVENT = 1
REVENGE ONLY FOR KILLER = 0
REVENGE SOUNDS = QuakeSounds/payback.wav
REVENGE KILLER MESSAGE = YOU'VE PAID %s BACK!
REVENGE VICTIM MESSAGE = %s HAS JUST PAID YOU BACK!

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; Menu configuration file
; File location: $moddir/addons/amxmodx/configs/speech.ini
; To use with Commands Menu plugin
; NOTE: By default in all settings the access level is set to "u".
; However you can change that, to limit the access to some settings.
; Commands Menu: ; < description > < command > < flags > < access level >
; "a" - execute from server console
; "b" - execute from admin console
; "c" - execute on all clients
; "d" - back to menu when executed
"Hello!" "spk \'vox/hello\'" "cd" "u"
"Don't think so" "spk \'barney/dontguess\'" "cd" "u"
"Don't ask me" "spk \'barney/dontaskme\'" "cd" "u"
"Hey! Stop that!" "spk \'barney/donthurtem\'" "cd" "u"
"Yup" "spk \'barney/yup\'" "cd" "u"
"Nope" "spk \'barney/nope\'" "cd" "u"
"Maybe" "spk \'barney/maybe\'" "cd" "u"
"Seeya" "spk \'barney/seeya\'" "cd" "u"
"Man that sounded bad" "spk \'barney/soundsbad\'" "cd" "u"
"Hello and die" "spk \'vox/hello and die\'" "cd" "u"
"Move!" "spk \'hgrunt/move! _comma yessir!\'" "cd" "u"
"You will definitely pay!" "spk \'hgrunt/c2a2_hg_chat5a\'" "cd" "u"
"Laughter" "spk \'hgrunt/c2a3_hg_laugh\'" "cd" "u"
"Silence!" "spk \'hgrunt/silence!\'" "cd" "u"
"You talk too much" "spk \'barney/youtalkmuch\'" "cd" "u"
"You thinkin?" "spk \'barney/thinking\'" "cd" "u"
"Open fire Gordon!" "spk \'barney/openfire\'" "cd" "u"
"Couldnt make a bigger mess" "spk \'barney/bigmess\'" "cd" "u"
"I have a Bad feeling" "spk \'barney/badfeeling\'" "cd" "u"
"Yes sir!" "spk \'hgrunt/yessir!\'" "cd" "u"
"No sir" "spk \'barney/nosir\'" "cd" "u"

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// SQL configuration file
// File location: $moddir/addons/amxmodx/configs/sql.cfg
// *NOTE* Linux users may encounter problems if they specify "localhost" instead of "127.0.0.1"
// We recommend using your server IP address instead of its name
// *NOTE* amx_sql_type specifies the DEFAULT database type which admin.sma will use.
amx_sql_host "127.0.0.1"
amx_sql_user "root"
amx_sql_pass ""
amx_sql_db "amx"
amx_sql_table "admins"
amx_sql_type "mysql"

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;Generated by Stats Configuration Plugin. Do not modify!
;Variable Description
ShowAttackers ;Show Attackers
ShowVictims ;Show Victims
ShowStats ;HUD-stats default
SayRankStats ;Say /rankstats
SayRank ;Say /rank
SayTop15 ;Say /top15

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; Users configuration file
; File location: $moddir/addons/amxmodx/configs/users.ini
; Line starting with ; is a comment
; Access flags:
; a - immunity (can't be kicked/baned/slayed/slaped and affected by other commmands)
; b - reservation (can join on reserved slots)
; c - amx_kick command
; d - amx_ban and amx_unban commands
; e - amx_slay and amx_slap commands
; f - amx_map command
; g - amx_cvar command (not all cvars will be available)
; h - amx_cfg command
; i - amx_chat and other chat commands
; j - amx_vote and other vote commands
; k - access to sv_password cvar (by amx_cvar command)
; l - access to amx_rcon command and rcon_password cvar (by amx_cvar command)
; m - custom level A (for additional plugins)
; n - custom level B
; o - custom level C
; p - custom level D
; q - custom level E
; r - custom level F
; s - custom level G
; t - custom level H
; u - menu access
; z - user (no admin)
; Account flags:
; a - disconnect player on invalid password
; b - clan tag
; c - this is steamid/wonid
; d - this is ip
; e - password is not checked (only name/ip/steamid needed)
; k - name or tag is case sensitive. eg: if you set it so the name "Ham"
; is protected and case sensitive (flags "k" only), then anybody
; can use the names "haM", "HAM", "ham", etc, but not "Ham"
; Password:
; Add to your autoexec.cfg: setinfo _pw "<password>"
; Change _pw to the value of amx_password_field
; Format of admin account:
; <name|ip|steamid> <password> <access flags> <account flags>
; Examples of admin accounts:
; "STEAM_0:0:123456" "" "abcdefghijklmnopqrstu" "ce"
; "123.45.67.89" "" "abcdefghijklmnopqrstu" "de"
; "My Name" "my_password" "abcdefghijklmnopqrstu" "a"
"STEAM_0:1:35537" "" "abcdefghijklmnopqrstu" "ce"
"STEAM_0:0:39361676" "" "abcdefghijklmnopqrstu" "ce"
"STEAM_0:0:5332910" "" "abcdefghijklmnopqrstu" "ce"
"loopback" "" "abcdefghijklmnopqrstu" "de"