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libs/phantombot/scripts/core/gameMessages.js
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180
libs/phantombot/scripts/core/gameMessages.js
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/*
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* Copyright (C) 2016-2020 phantombot.github.io/PhantomBot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* gameMessages.js
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*
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* An API for predefined game result messages
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* Use the $.gameMessages API
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*/
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(function() {
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var lastRandom = -1,
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winMessageCount = {
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roll: 0,
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gamble: 0,
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slot: 0
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},
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lostMessagesCount = {
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roll: 0,
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gamble: 0,
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slot: 0
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};
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/**
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* @function loadResponses
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*/
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function loadResponses() {
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var i;
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// Load up messages for the roll command.
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for (i = 1; $.lang.exists('roll.win.' + i); i++) {
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winMessageCount.roll++;
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}
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// Load up messages for the roll command.
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for (i = 1; $.lang.exists('roll.lost.' + i); i++) {
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lostMessagesCount.roll++;
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}
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// Load up messages for the slot command.
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for (i = 1; $.lang.exists('slot.win.' + i); i++) {
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winMessageCount.slot++;
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}
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// Load up messages for the slot command.
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for (i = 1; $.lang.exists('slot.lost.' + i); i++) {
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lostMessagesCount.slot++;
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}
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// Load up messages for the gamble command.
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for (i = 1; $.lang.exists('gamble.win.' + i); i++) {
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winMessageCount.gamble++;
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}
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// Load up messages for the gamble command.
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for (i = 1; $.lang.exists('gamble.lost.' + i); i++) {
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lostMessagesCount.gamble++;
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}
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}
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/**
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* @function getWin
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*
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* @export $.gameMessages
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* @param {string} username
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* @param {string} game
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* @returns {string}
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*/
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function getWin(username, game) {
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var rand;
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switch (game) {
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case 'roll':
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if (winMessageCount.roll === 0) {
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return '';
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} else {
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do {
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rand = $.randRange(1, winMessageCount.roll);
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} while (rand == lastRandom);
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}
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lastRandom = rand;
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return $.lang.get(game + '.win.' + rand, $.resolveRank(username));
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case 'gamble':
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if (winMessageCount.gamble === 0) {
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return '';
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} else {
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do {
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rand = $.randRange(1, winMessageCount.gamble);
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} while (rand == lastRandom);
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}
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lastRandom = rand;
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return $.lang.get(game + '.win.' + rand, $.resolveRank(username));
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case 'slot':
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if (winMessageCount.slot === 0) {
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return '';
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} else {
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do {
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rand = $.randRange(1, winMessageCount.slot);
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} while (rand == lastRandom);
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}
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lastRandom = rand;
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return $.lang.get(game + '.win.' + rand, $.resolveRank(username));
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default:
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return '';
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}
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}
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/**
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* @function getLose
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* @export $.gameMessages
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* @param {string} username
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* @returns {string}
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*/
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function getLose(username, game) {
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var rand;
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switch (game) {
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case 'roll':
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if (lostMessagesCount.roll === 0) {
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return '';
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} else {
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do {
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rand = $.randRange(1, lostMessagesCount.roll);
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} while (rand == lastRandom);
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}
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lastRandom = rand;
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return $.lang.get(game + '.lost.' + rand, $.resolveRank(username));
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case 'gamble':
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if (lostMessagesCount.gamble === 0) {
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return '';
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} else {
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do {
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rand = $.randRange(1, lostMessagesCount.gamble);
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} while (rand == lastRandom);
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}
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lastRandom = rand;
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return $.lang.get(game + '.lost.' + rand, $.resolveRank(username));
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case 'slot':
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if (lostMessagesCount.slot === 0) {
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return '';
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} else {
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do {
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rand = $.randRange(1, lostMessagesCount.slot);
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} while (rand == lastRandom);
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}
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lastRandom = rand;
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return $.lang.get(game + '.lost.' + rand, $.resolveRank(username));
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default:
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return '';
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}
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}
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/**
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* @event initReady
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*/
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$.bind('initReady', function() {
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if ($.bot.isModuleEnabled('./core/gameMessages.js')) {
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loadResponses();
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}
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});
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/** Export functions to API */
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$.gameMessages = {
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getWin: getWin,
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getLose: getLose
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};
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})();
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