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libs/phantombot/scripts/games/slotMachine.js
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188
libs/phantombot/scripts/games/slotMachine.js
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/*
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* Copyright (C) 2016-2020 phantombot.github.io/PhantomBot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* slotMachine.js
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*
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* When the user uses the slots, the bot will generate three random numbers.
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* These numbers represent an emote. Each emote has a value.
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* The amount of points; corresponding to the output, will be added to the user's balance.
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*/
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(function() {
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var prizes = [],
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emoteList = [];
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/* Set default prizes and emotes in the DB for the Panel */
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$.getSetIniDbNumber('slotmachine', 'prizes_0', 75);
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$.getSetIniDbNumber('slotmachine', 'prizes_1', 150);
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$.getSetIniDbNumber('slotmachine', 'prizes_2', 300);
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$.getSetIniDbNumber('slotmachine', 'prizes_3', 450);
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$.getSetIniDbNumber('slotmachine', 'prizes_4', 1000);
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$.getSetIniDbString('slotmachineemotes', 'emote_0', 'Kappa');
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$.getSetIniDbString('slotmachineemotes', 'emote_1', 'KappaPride');
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$.getSetIniDbString('slotmachineemotes', 'emote_2', 'BloodTrail');
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$.getSetIniDbString('slotmachineemotes', 'emote_3', 'ResidentSleeper');
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$.getSetIniDbString('slotmachineemotes', 'emote_4', '4Head');
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/**
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* @function loadEmotes
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*/
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function loadEmotes() {
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emoteList[0] = $.getIniDbString('slotmachineemotes', 'emote_0');
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emoteList[1] = $.getIniDbString('slotmachineemotes', 'emote_1');
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emoteList[2] = $.getIniDbString('slotmachineemotes', 'emote_2');
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emoteList[3] = $.getIniDbString('slotmachineemotes', 'emote_3');
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emoteList[4] = $.getIniDbString('slotmachineemotes', 'emote_4');
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};
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/**
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* @function loadPrizes
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*/
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function loadPrizes() {
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prizes[0] = $.getIniDbNumber('slotmachine', 'prizes_0');
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prizes[1] = $.getIniDbNumber('slotmachine', 'prizes_1');
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prizes[2] = $.getIniDbNumber('slotmachine', 'prizes_2');
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prizes[3] = $.getIniDbNumber('slotmachine', 'prizes_3');
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prizes[4] = $.getIniDbNumber('slotmachine', 'prizes_4');
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}
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/**
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* @function getEmoteKey
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* @returns {Number}
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*/
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function getEmoteKey() {
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var rand = $.randRange(1, 1000);
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loadEmotes();
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if (rand <= 75) {
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return 4;
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}
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if (rand > 75 && rand <= 200) {
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return 3;
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}
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if (rand > 200 && rand <= 450) {
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return 2;
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}
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if (rand > 450 && rand <= 700) {
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return 1;
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}
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if (rand > 700) {
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return 0;
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}
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};
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/**
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* @function calculateResult
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* @param {string} sender
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*/
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function calculateResult(sender) {
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var e1 = getEmoteKey(),
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e2 = getEmoteKey(),
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e3 = getEmoteKey(),
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message = $.lang.get('slotmachine.result.start', $.resolveRank(sender), emoteList[e1], emoteList[e2], emoteList[e3]);
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loadPrizes();
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if (e1 == e2 && e2 == e3) {
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message += $.lang.get('slotmachine.result.win', ($.getPointsString(prizes[e1]) + '.'));
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$.say(message + $.gameMessages.getWin(sender, 'slot'));
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$.inidb.incr('points', sender, prizes[e1]);
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return;
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}
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if (e1 == e2 || e2 == e3 || e3 == e1) {
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message += $.lang.get('slotmachine.result.win', (e1 == e2 ? $.getPointsString(Math.floor(prizes[e1] * 0.3)) : $.getPointsString(Math.floor(prizes[e3] * 0.3))) + '.');
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$.say(message + $.gameMessages.getWin(sender, 'slot'));
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$.inidb.incr('points', sender, (e1 == e2 ? (Math.floor(prizes[e1] * 0.3)) : (Math.floor(prizes[e3] * 0.3))));
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return;
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}
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$.say(message + $.gameMessages.getLose(sender, 'slot'));
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};
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/**
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* @event command
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*/
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$.bind('command', function(event) {
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var command = (event.getCommand() + '').toLowerCase(),
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sender = event.getSender().toLowerCase(),
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args = event.getArgs();
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/**
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* @commandpath slot - Play the slot machines for some points
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*/
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if (command.equalsIgnoreCase('slot')) {
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/**
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* @commandpath slot rewards [val1] [val2] [val3] [val4] [val5] - Set the reward values for the slots.
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*/
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if (args[0] !== undefined) {
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if (args[0].equalsIgnoreCase('rewards')) {
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if (args.length != 6) {
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loadPrizes();
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$.say($.whisperPrefix(sender) + $.lang.get('slotmachine.rewards.usage', prizes.join(' ')));
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return;
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}
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if (isNaN(args[1]) || isNaN(args[2]) || isNaN(args[3]) || isNaN(args[4]) || isNaN(args[5])) {
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loadPrizes();
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$.say($.whisperPrefix(sender) + $.lang.get('slotmachine.rewards.usage', prizes.join(' ')));
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return;
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}
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$.say($.whisperPrefix(sender) + $.lang.get('slotmachine.rewards.success'));
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$.inidb.set('slotmachine', 'prizes_0', args[1]);
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$.inidb.set('slotmachine', 'prizes_1', args[2]);
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$.inidb.set('slotmachine', 'prizes_2', args[3]);
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$.inidb.set('slotmachine', 'prizes_3', args[4]);
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$.inidb.set('slotmachine', 'prizes_4', args[5]);
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return;
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}
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/**
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* @commandpath slot emotes [emote1] [emote2] [emote3] [emote4] [emote5] - Set the emotes for the slots.
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*/
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if (args[0].equalsIgnoreCase('emotes')) {
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if (args.length < 6) {
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loadEmotes();
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$.say($.whisperPrefix(sender) + $.lang.get('slotmachine.emote.usage', emoteList.join(' ')));
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return;
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}
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$.say($.whisperPrefix(sender) + $.lang.get('slotmachine.emote.success'));
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$.inidb.set('slotmachineemotes', 'emote_0', args[1]);
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$.inidb.set('slotmachineemotes', 'emote_1', args[2]);
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$.inidb.set('slotmachineemotes', 'emote_2', args[3]);
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$.inidb.set('slotmachineemotes', 'emote_3', args[4]);
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$.inidb.set('slotmachineemotes', 'emote_4', args[5]);
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return;
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}
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}
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/* Slot machine */
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calculateResult(sender);
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}
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});
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/**
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* @event initReady
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*/
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$.bind('initReady', function() {
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$.registerChatCommand('./games/slotMachine.js', 'slot', 7);
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$.registerChatSubcommand('slot', 'rewards', 1);
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$.registerChatSubcommand('slot', 'emotes', 1);
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});
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$.loadPrizesSlot = loadPrizes;
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})();
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