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zino
2021-02-16 23:07:41 +01:00
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/*
* Copyright (C) 2016-2020 phantombot.github.io/PhantomBot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* slotMachine.js
*
* When the user uses the slots, the bot will generate three random numbers.
* These numbers represent an emote. Each emote has a value.
* The amount of points; corresponding to the output, will be added to the user's balance.
*/
(function() {
var prizes = [],
emoteList = [];
/* Set default prizes and emotes in the DB for the Panel */
$.getSetIniDbNumber('slotmachine', 'prizes_0', 75);
$.getSetIniDbNumber('slotmachine', 'prizes_1', 150);
$.getSetIniDbNumber('slotmachine', 'prizes_2', 300);
$.getSetIniDbNumber('slotmachine', 'prizes_3', 450);
$.getSetIniDbNumber('slotmachine', 'prizes_4', 1000);
$.getSetIniDbString('slotmachineemotes', 'emote_0', 'Kappa');
$.getSetIniDbString('slotmachineemotes', 'emote_1', 'KappaPride');
$.getSetIniDbString('slotmachineemotes', 'emote_2', 'BloodTrail');
$.getSetIniDbString('slotmachineemotes', 'emote_3', 'ResidentSleeper');
$.getSetIniDbString('slotmachineemotes', 'emote_4', '4Head');
/**
* @function loadEmotes
*/
function loadEmotes() {
emoteList[0] = $.getIniDbString('slotmachineemotes', 'emote_0');
emoteList[1] = $.getIniDbString('slotmachineemotes', 'emote_1');
emoteList[2] = $.getIniDbString('slotmachineemotes', 'emote_2');
emoteList[3] = $.getIniDbString('slotmachineemotes', 'emote_3');
emoteList[4] = $.getIniDbString('slotmachineemotes', 'emote_4');
};
/**
* @function loadPrizes
*/
function loadPrizes() {
prizes[0] = $.getIniDbNumber('slotmachine', 'prizes_0');
prizes[1] = $.getIniDbNumber('slotmachine', 'prizes_1');
prizes[2] = $.getIniDbNumber('slotmachine', 'prizes_2');
prizes[3] = $.getIniDbNumber('slotmachine', 'prizes_3');
prizes[4] = $.getIniDbNumber('slotmachine', 'prizes_4');
}
/**
* @function getEmoteKey
* @returns {Number}
*/
function getEmoteKey() {
var rand = $.randRange(1, 1000);
loadEmotes();
if (rand <= 75) {
return 4;
}
if (rand > 75 && rand <= 200) {
return 3;
}
if (rand > 200 && rand <= 450) {
return 2;
}
if (rand > 450 && rand <= 700) {
return 1;
}
if (rand > 700) {
return 0;
}
};
/**
* @function calculateResult
* @param {string} sender
*/
function calculateResult(sender) {
var e1 = getEmoteKey(),
e2 = getEmoteKey(),
e3 = getEmoteKey(),
message = $.lang.get('slotmachine.result.start', $.resolveRank(sender), emoteList[e1], emoteList[e2], emoteList[e3]);
loadPrizes();
if (e1 == e2 && e2 == e3) {
message += $.lang.get('slotmachine.result.win', ($.getPointsString(prizes[e1]) + '.'));
$.say(message + $.gameMessages.getWin(sender, 'slot'));
$.inidb.incr('points', sender, prizes[e1]);
return;
}
if (e1 == e2 || e2 == e3 || e3 == e1) {
message += $.lang.get('slotmachine.result.win', (e1 == e2 ? $.getPointsString(Math.floor(prizes[e1] * 0.3)) : $.getPointsString(Math.floor(prizes[e3] * 0.3))) + '.');
$.say(message + $.gameMessages.getWin(sender, 'slot'));
$.inidb.incr('points', sender, (e1 == e2 ? (Math.floor(prizes[e1] * 0.3)) : (Math.floor(prizes[e3] * 0.3))));
return;
}
$.say(message + $.gameMessages.getLose(sender, 'slot'));
};
/**
* @event command
*/
$.bind('command', function(event) {
var command = (event.getCommand() + '').toLowerCase(),
sender = event.getSender().toLowerCase(),
args = event.getArgs();
/**
* @commandpath slot - Play the slot machines for some points
*/
if (command.equalsIgnoreCase('slot')) {
/**
* @commandpath slot rewards [val1] [val2] [val3] [val4] [val5] - Set the reward values for the slots.
*/
if (args[0] !== undefined) {
if (args[0].equalsIgnoreCase('rewards')) {
if (args.length != 6) {
loadPrizes();
$.say($.whisperPrefix(sender) + $.lang.get('slotmachine.rewards.usage', prizes.join(' ')));
return;
}
if (isNaN(args[1]) || isNaN(args[2]) || isNaN(args[3]) || isNaN(args[4]) || isNaN(args[5])) {
loadPrizes();
$.say($.whisperPrefix(sender) + $.lang.get('slotmachine.rewards.usage', prizes.join(' ')));
return;
}
$.say($.whisperPrefix(sender) + $.lang.get('slotmachine.rewards.success'));
$.inidb.set('slotmachine', 'prizes_0', args[1]);
$.inidb.set('slotmachine', 'prizes_1', args[2]);
$.inidb.set('slotmachine', 'prizes_2', args[3]);
$.inidb.set('slotmachine', 'prizes_3', args[4]);
$.inidb.set('slotmachine', 'prizes_4', args[5]);
return;
}
/**
* @commandpath slot emotes [emote1] [emote2] [emote3] [emote4] [emote5] - Set the emotes for the slots.
*/
if (args[0].equalsIgnoreCase('emotes')) {
if (args.length < 6) {
loadEmotes();
$.say($.whisperPrefix(sender) + $.lang.get('slotmachine.emote.usage', emoteList.join(' ')));
return;
}
$.say($.whisperPrefix(sender) + $.lang.get('slotmachine.emote.success'));
$.inidb.set('slotmachineemotes', 'emote_0', args[1]);
$.inidb.set('slotmachineemotes', 'emote_1', args[2]);
$.inidb.set('slotmachineemotes', 'emote_2', args[3]);
$.inidb.set('slotmachineemotes', 'emote_3', args[4]);
$.inidb.set('slotmachineemotes', 'emote_4', args[5]);
return;
}
}
/* Slot machine */
calculateResult(sender);
}
});
/**
* @event initReady
*/
$.bind('initReady', function() {
$.registerChatCommand('./games/slotMachine.js', 'slot', 7);
$.registerChatSubcommand('slot', 'rewards', 1);
$.registerChatSubcommand('slot', 'emotes', 1);
});
$.loadPrizesSlot = loadPrizes;
})();