Files
2021-02-16 23:07:41 +01:00

81 lines
2.5 KiB
JavaScript

/*
* Copyright (C) 2016-2020 phantombot.github.io/PhantomBot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* This module is to handles the random game.
*/
(function() {
var responseCountWin = 0,
responseCountLost = 0,
lastRandom = 0;
/**
* @function loadResponses
*/
function loadResponses() {
for (var i = 1; $.lang.exists('roulette.win.' + i); i++) {
responseCountWin++;
}
for (var i = 1; $.lang.exists('roulette.lost.' + i); i++) {
responseCountLost++;
}
}
/**
* @event discordChannelCommand
*/
$.bind('discordChannelCommand', function(event) {
var sender = event.getUsername(),
channel = event.getDiscordChannel(),
command = event.getCommand();
/**
* @discordcommandpath roulette - Pull the trigger and find out if there's a bullet in the chamber
*/
if (command.equalsIgnoreCase('roulette')) {
var r1 = $.randRange(1, 2),
r2 = $.randRange(1, 2),
random;
if (r1 == r2) {
do {
random = $.randRange(1, responseCountWin);
} while (random == lastRandom);
$.discord.say(channel, $.lang.get('roulette.win.' + random, sender));
} else {
do {
random = $.randRange(1, responseCountLost);
} while (random == lastRandom);
$.discord.say(channel, $.lang.get('roulette.lost.' + random, sender));
}
lastRandom = random;
}
});
/**
* @event initReady
*/
$.bind('initReady', function() {
$.discord.registerCommand('./discord/games/roulette.js', 'roulette', 0);
if (responseCountWin === 0 && responseCountLost === 0) {
loadResponses();
}
});
})();