187 lines
7.2 KiB
JavaScript
187 lines
7.2 KiB
JavaScript
/*
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* Copyright (C) 2016-2020 phantombot.github.io/PhantomBot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// Function that querys all of the data we need.
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$(run = function() {
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// Check if the module is enabled.
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socket.getDBValue('death_counter_module', 'modules', './commands/deathctrCommand.js', function(e) {
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// If the module is off, don't load any data.
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if (!helpers.handleModuleLoadUp('deathCounterModule', e.modules)) {
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return;
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}
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// Get current game.
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socket.getDBValue('get_current_stream_info', 'panelData', 'stream', function(e) {
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socket.getDBValue('get_death_count', 'deaths', JSON.parse(e.panelData).game, function(e) {
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$('#death-number').html(helpers.parseNumber(helpers.getDefaultIfNullOrUndefined(e.deaths, '0')));
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});
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});
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});
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});
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// Function that handlers the loading of events.
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$(function() {
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var canUpdate = true;
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// Toggle for the module.
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$('#deathCounterModuleToggle').on('change', function() {
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let toggle = $(this).is(':checked');
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canUpdate = toggle;
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// Enable the module then query the data.
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socket.sendCommandSync('death_counter_module_toggle_cmd',
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'module ' + (toggle ? 'enablesilent' : 'disablesilent') + ' ./commands/deathctrCommand.js', run);
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});
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// Increase death button.
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$('#incr-deaths-button').on('click', function() {
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// Don't update deaths until new value is set.
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canUpdate = false;
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// Get current game.
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socket.getDBValue('get_current_stream_info', 'panelData', 'stream', function(e) {
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// Increase the deaths.
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socket.incrDBValue('incr_deaths_1', 'deaths', JSON.parse(e.panelData).game, '1', function() {
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// Set the new number.
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$('#death-number').html(helpers.parseNumber(parseInt($('#death-number').html().replace(/,/g, '')) + 1));
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// New value is set so we can let the updates work.
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canUpdate = true;
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});
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});
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});
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// Increase death button.
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$('#decr-deaths-button').on('click', function() {
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// Don't update deaths until new value is set.
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canUpdate = false;
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let deaths = parseInt($('#death-number').html().replace(/,/g, ''));
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// Make sure we don't go into the negatives.
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if (deaths < 1) {
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return;
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}
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// Get current game.
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socket.getDBValue('get_current_stream_info', 'panelData', 'stream', function(e) {
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// Decrease the deaths.
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socket.decrDBValue('decr_deaths_1', 'deaths', JSON.parse(e.panelData).game, '1', function() {
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// Set the new number
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$('#death-number').html(helpers.parseNumber(deaths - 1));
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// New value is set so we can let the updates work.
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canUpdate = true;
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});
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});
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});
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// Reset button.
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$('#reset-deaths-button').on('click', function() {
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// Don't update deaths until new value is set.
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canUpdate = false;
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// Get current game.
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socket.getDBValue('get_current_stream_info', 'panelData', 'stream', function(e) {
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// Delete deaths.
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socket.removeDBValue('rm_deaths_game', 'deaths', JSON.parse(e.panelData).game, function() {
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// Set the new number.
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$('#death-number').html('0');
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// New value is set so we can let the updates work.
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canUpdate = true;
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});
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});
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});
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// Settings button.
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$('#settings-deaths-button').on('click', function() {
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// Create custom modal for this module.
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helpers.getModal('death-settings', 'Death Counter Settings', 'Save', $('<form/>', {
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'role': 'form'
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})
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// Main div for the browser source link.
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.append($('<div/>', {
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'class': 'form-group',
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})
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// Append the lable.
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.append($('<label/>', {
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'text': 'Browser Source Link'
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}))
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.append($('<div/>', {
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'class': 'input-group'
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})
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// Add client widget URL.
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.append($('<input/>', {
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'type': 'text',
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'class': 'form-control',
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'id': 'death-url',
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'readonly': 'readonly',
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'value': window.location.protocol + '//' + window.location.host + '/addons/deathctr/deathctr.txt?refresh=true&webauth=' + getAuth(),
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'style': 'color: transparent !important; text-shadow: 0 0 5px hsla(0, 0%, 100%, .5);',
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'data-toggle': 'tooltip',
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'title': 'Clicking this box will show the link. DO NOT share this link with anyone as it has sensitive information.',
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'click': function() {
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// Reset styles.
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$(this).prop('style', '');
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}
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})).append($('<span/>', {
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'class': 'input-group-btn',
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'html': $('<button/>', {
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'type': 'button',
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'class': 'btn btn-primary btn-flat',
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'html': 'Copy',
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'click': function() {
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// Select URL.
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$('#death-url').select();
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// Copy the URL.
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document.execCommand('Copy');
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}
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})
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}))))
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// Append box with current deaths.
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.append(helpers.getInputGroup('deaths-t', 'number', 'Death Total', '',
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$('#death-number').html().replace(/,/g, ''), 'How many deaths to set on the counter.')),
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function() { // callback.
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let deaths = $('#deaths-t');
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switch (false) {
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case helpers.handleInputNumber(deaths, 0):
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break;
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default:
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// Update the death number.
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$('#death-number').html(helpers.parseNumber(deaths.val()));
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// Get current game.
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socket.getDBValue('get_current_stream_info', 'panelData', 'stream', function(e) {
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// Delete deaths.
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socket.updateDBValue('update_deaths_game', 'deaths', JSON.parse(e.panelData).game, deaths.val(), function() {
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// Close the modal.
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$('#death-settings').modal('toggle');
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// Alert the user.
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toastr.success('Successfully updated death counter settings!');
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});
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});
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}
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}).modal('toggle');
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});
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// Timer that updates deaths every 10 seconds.
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helpers.setInterval(function() {
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if (canUpdate) {
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run();
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}
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}, 10e3);
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});
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